Kamis, 08 Juli 2021

Space Punks Launches This Month in Early Access, Aims To Be a ‘Living’ Looter Shooter - IGN - IGN

Last week Flying Wild Hog announced Space Punks; a sci-fi action RPG that looks like a fusion of Borderlands’ irreverent personality with Diablo’s isometric action. Details were thin on the ground, but that changes now. In an interview with IGN, Flying Wild Hog and Space Punks’ publisher, Jagex, have revealed more details about their upcoming free-to-play “living looter-shooter”.

This is Flying Wild Hog’s first go at making a live service game, and the Polish studio has large ambitions. Space Punks will support both solo and cooperative play, have a story-driven campaign, an endgame with a diverse array of modes, and character development across abilities and gear. But much of that will only come in time, as Space Punks is starting small(ish). It will launch as an early access game on July 14, exclusively on the Epic Games Store for 12 months.

But while it may be launching in early access, Space Punks arrives with a fair amount of playable components already in place. A central player hub - Devil’s Gambit - leads to numerous fast and frantic missions that, while being played from isometric perspective, have something of an FPS feel about them. That feel derives from the studio’s points of inspiration.

“We referenced our games - Shadow Warrior, Hard Reset - because in them we found this good connection between melee combat, ranged combat, and movement,” explains Michal Kuk, studio head and game director at Flying Wild Hog. “These three need to be together to have snappy gunplay.”

Space Punks - Screenshots

“We're just translating this [FPS] feeling into a top-down view,” he adds. “But the feeling needs to stay the same. The sounds, the animations, the particles... everything needs to be in line. No matter where the camera is.”

During the early access period, missions will drop you head-first into the action, with very little narrative dressing. But Flying Wild Hog promises a full story campaign that will put everything into context.

“We want to release the whole package with story, lore, backstory, and everything in one update,” explains Kuk. “So we don't want to spoil anything right now with the early access.” As such, the campaign won’t be delivered piecemeal through the early access period.

Instead, the pre-v1.0 period will provide a multitude of activities that focus on gameplay. “We've had some insight into some of the additional modes that the team has been working on and there's so much fun to be had there,” says Simon Bull, executive producer at Jagex. “Lots of short-session-type stuff that's super fun and competitive. And in time, that will make its way into the game.”

By gradually introducing new modes over early access, Flying Wild Hog will be able to guide Space Punks’ growth and enable it to transition between two different states. “We want to start as a live game, and at some point become a living game,” says Kuk. “There's a huge difference for us. So it's really important for us that we get this feedback from players. We hear it, and we shape the game in a way that the players want it to be.”

Part of shaping the game’s future will include adding new locations. “We want to extend the [existing] planets, but also we want to add new planets, totally nuts planets,” Kuk says. “We got lots of awesome ideas for planets that might be totally different than you have ever seen in other games. We want to extend what we have right now, and add new planets, new missions, new activities, and new enemies over the updates.”

Flying Wild Hog won’t provide specifics on those new elements for now, but it does have a reference point to help prospective players imagine what’s in store. “Destiny is a good reference when it comes to... distraction, let's say?” Kuk reveals. “Endgame will be divided into many, many different activities. You can focus only on solo play, or being really good in cooperative, or being really good in some other aspects. And the game will support the way you want to choose.”

As players journey across planets and hone their focus, they’ll be able to gather resources to customise their character. “As you play through the game, you'll generate a currency or a value that you can swap for an emote, or a dance, or a skin, or something like that,” Bull explains. During early access there will be no real-world money used at the in-game store, with transactions purely based on the in-game currency. But when Space Punks leaves early access, a cosmetics-only microtransactions model will be fully implemented.

Those who are happy to throw some cash at Space Punks early, though, can do via the Founders Packs. Available in two flavours, these packs provide guaranteed access to the game. The ‘Swag Pack’, priced $29.99/£21.99, includes all four playable characters, exclusive backgrounds, four emotes, the Epic Cape, and Epic Dash effect. It also provides the Season 1 Battle Pass, which will begin during the game’s open beta phase. Those willing to drop more cash can spend $49.99/£34.99 on the ‘Splendor Pack’, which unlocks everything in the Swag Pack, plus four Epic Character Skins and a few other items.

Those looking to get in free-of-charge will have to register interest on the Space Punks website and hope to be gifted a free key. Alternatively, you could hold out a little longer, as the road ahead of early access is already plotted out, at least roughly. After launching in early access, Space Punks will work towards an open beta phase on PC this winter. Then, in 2022, there’s plans to make the leap to consoles. Before all that, though, Founders Pack owners on PC can get involved from July 14.

Matt Purslow is IGN's UK News and Entertainment Writer.

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2021-07-08 15:00:05Z
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