Jumat, 02 Juni 2023

Apple needs to prove why its mixed reality headset matters - Engadget

Will Apple's rumored mixed reality headset set the company up for failure, or for a future where smart glasses are everywhere? That's the big question running through my mind as we prepare for its annual Worldwide Developers Conference next week. Despite Apple's track record with disrupting nascent technology — most notably, with the iPod and iPhone — there's plenty of reason for skepticism when it comes to mixed reality. Existing mixed reality headsets like the HoloLens 2 and Magic Leap 2 are targeted mainly at corporate customers that can more easily stomach the high prices. VR headsets have arguably plateaued when it comes to the depth of their experiences and their potential market. Just look at the PlayStation VR2, which mostly recycles existing VR games.

And then there's the major problem, the one Apple needs to solve more than anything else: Why would mainstream consumers — not the geeky early adopters or impassioned gamers — want to wear something on their head for extended periods? A mixed reality headset wouldn't be like the iPod or iPhone, which expanded the possibilities of existing products but could easily slip into your pocket. It's not just like the AirPods or the Apple Watch, accessories meant to compliment Apple's existing hardware. A headset, by its very definition, would have to be an all-consuming product, a persistent reminder that you're seeing the world through Apple's eyes.

At its WWDC keynote on Monday, Apple will need to make the case for its mixed reality headset as deftly as Steve Jobs unveiled the iPhone and iPod. But this time, it likely won't have a completed product meant for mainstream users. (Admittedly, the iPhone took a few years to transform into something more compelling with the addition of 3G and the App Store.) Instead, we’ll probably see an appeal to developers to help build its mixed reality ecosystem, and for consumers to have faith that it'll eventually be more affordable and truly useful.

Reporting from Bloomberg's Mark Gurman points to Apple's mixed reality headset — potentially called the Reality One or Reality Pro — being a $3,000 device with a focus on gaming, exercise and productivity. It’s said to rely on finger gestures to navigate a floating interface, and there will be a virtual keyboard along with support for physical keyboards. Additionally, Gurman notes that there will be a Digital Crown, similar to the Apple Watch, that can transition the headset from fully immersive VR into mixed reality, which will combine the digital interface with the real world using onboard cameras.

Magic Leap founder (and This Week in XR podcast co-host) Rony Abovitz sees Apple's potential headset as a major boost for the mixed reality industry. "If Apple actually reveals an XR system next week, that act alone will help to validate the belief shared by many XR pioneers that XR is the next important computing platform," he told Engadget over email. "It will take time and a number of generations to perfect, but we should see the market move more quickly after this milestone."

Magic Leap 2 headset and compute module
The Magic Leap 2 mixed reality headset

Devindra Hardawar/Engadget

But not everyone is convinced that "mixed reality" (MR) is the way forward. Edward Saatchi, the founder of the VR studio Fable and the original founder of Oculus's Story Studio, tells me he still he's "unconvinced" about the concept of MR: "As a VR and AR creator, there are significant differences between making AR content and making VR content and it’s hard to see how an MR headset which can’t decide between AR and VR will be hugely successful."

"AR and VR present significantly different design challenges and you can’t port an AR app over to a VR app," Saatchi added. He likens it to smartphone gamepad accessories, like the Backbone and Razer Kiyo, that aim to let you play either complex console games or casual phone games. Putting those together just "doesn't quite feel right" to him.

As cloudy as Apple's intentions may seem right now, the mixed reality industry is primed for the sort of disruption the company is known for. After all, Apple didn't make the first MP3 device, or the first smartphone. But it was the first company to create a simple music store supported by the music industry, and the iPhone represented a dramatic leap forward over what the BlackBerry and other smartphone platforms offered in 2007.

"The biggest piece that Apple brings to the table with this [headset] is the Apple installed base, and the ability to leverage all of the other Apple tech with a wealth of already installed hardware," Jack Gold, President and Principal Analyst at J. Gold Associates told Engadget. "Meta doesn’t have that same ability since it’s really only a browser/software play. Apple could easily couple any headset with links (and OS updates) to iPhones and Macs and have a built-in market of millions. So Apple has a head start against anyone in the market with an installed base of users that could be easily upgraded."

Gold notes it also makes sense that Apple is focusing on developers first: "Given the price and the relatively low volumes expected, it’s much better to get [headsets] to creators than consumers, and save the consumers for follow on products with better features (which are also being debugged by the developers), and a lower price."

Even if Apple manages to build one of the most sophisticated mixed reality headsets on the market, it's still unclear what the mainstream pitch for such a device would be. For it to be truly compelling, I'd imagine the company has to go a step further from what we've seen with the Meta Quest (and the upcoming Meta Quest 3). It'll need to go beyond games to deliver experiences you can't get anywhere else.

One possibility came to mind a few weeks ago when Sightful unveiled its augmented reality laptop, Spacetop. It's basically a small computing box which, together with customized Nreal smart glasses, lets you see a 100" AR display. While I didn't get to test it in person, it's easy to imagine something from Apple offering similar functionality when connected to a Mac, iPhone or iPad.

Just imagine toting a MacBook Air to a coffee shop, slipping on a pair of mixed reality glasses, and having a 100-inch virtual window expanding out of the laptop's screen. It'd be a boon for multitaskers, as well as people who need to work on confidential material in public. (No more people peeking over your shoulder on planes!) It’ll likely be years before this is technically feasible, but that may also align with when Apple can make a more affordable headset.

Apple's vision reportedly extends beyond mixed reality to lightweight AR glasses, but it's still unclear how feasible those will be in the future. "Pure AR glasses seem like a totally logical next step, but it was 10 years ago that we all said it would take 10 years to get there, and they still don’t seem 10 years away to me," Saatchi said.

But why stop at glasses? Apple's mixed reality ecosystem could easily translate to more advanced technology that doesn’ require you to wear anything. "I think the biggest issue is still having to wear this 'thing' over your head that takes up space and makes it so I can’t really see that well (imagine trying to walk down the street with one of these things on)," Gold said. "I think in five to ten years, what we’ll see is XR that does not require this massive thing on my head to work. That’s when it gets more meaningful, using heads up displays, even 3D displays on phones, etc."

To paraphrase Dr. Emmet Brown in Back to the Future, where we're going, we won't need screens.

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2023-06-02 18:00:39Z
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Street Fighter 6 Set to Be a Colossal Fighting Game Hit - Push Square

Street Fighter 6 Concurrent Players

Street Fighter 6 is out today on on PS5 and PS4, and given the incredibly positive review scores, coupled with all of the pre-launch hype, we wouldn't be at all surprised to see it break some records — specifically in terms of fighting games.

In fact, it's already happening.

Indeed, Capcom's latest has just smashed through concurrent player records on Steam. In its immediate release window, it peaked at 65,873 players — a higher peak than any other fighting game. For context, Tekken 7 topped out at 18,966 players (although it launched on PC about a year after its console debut), Mortal Kombat 11 managed 35,147 players, and predecessor Street Fighter V hit 14,783 players. Meanwhile, the more recent Guilty Gear Strive peaked at 31,156 players.

Now, obviously, peak Steam player numbers don't necessarily equate to record sales, but they're usually a very good indicator of a game's overall impact, especially around launch. It's always felt like Capcom's had a blockbuster on its hands with Street Fighter 6, and the signs are already showing.

How do you think Street Fighter 6 will fare? Unleash your own critical art in the comments section below.

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2023-06-02 11:30:00Z
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Porsche 911 Sport Classic 2023 UK first drive - Autocar

You might well wonder why any of us should get particularly excited about the new Porsche 911 Sport Classic, driven here in the UK for the first time.

This is yet another limited-edition (and sold out) supercar that costs a fortune and, even in the narrow context of the 992-generation 911, doesn't actually debut anything fresh beyond some admittedly delicious details. A whiff of style-over-substance emanates from the 1250-off Sport Classic, even if it does look oil-spill slick.

Its core elements are well known. The body is 911 Turbo specification, hence the Christina Hendricks hips. So is the engine, although for this application Porsche has detuned its twin-turbo 3.8-litre flat six from 572 to 542bhp, 110lb ft of torque also being lost in the process. At this point, it’s worth remembering the Sport Classic costs a full 718 Boxster more than the epic Turbo, at £214k.

Porsche 911 Sport Classic 2023 UK first drive

The manual ’box and suspension are also familiar, and if you spent enough on a Carrera S, you could get close to recreating the offbeat cabin, down to the lovely open-pore wood dash trim. Note, though, that the green-hued tacho referencing the phosphorus of the original 1964 911 is unique – and plain beautiful.

Note also that this car, despite the asking price, isn’t a creation of Porsche’s GT division. That’s why it doesn’t get the double-wishboned front axle from perhaps the only other 911 that matches the Sport Classic for specialness, the GT3, nor that car’s heavenly 9000rpm 4.0-litre flat six. It’s instead a product of Porsche Exclusive Manufaktur, which has always been openly concerned more about matters of style.

Porsche 911 Sport Classic 2023 UK first drive

All of which means it comes as a surprise to discover that not only is the Sport Classic overflowing with its own authentic dynamic character but also that it’s possibly the most rewarding road-centric car the 992 generation has yet yielded. Think of it as a 911 Turbo crossed with a RWD Carrera GTS, only with better ride quality than either and an exquisitely well judged level of real-world shove. Few if any sports cars this rarified are so approachable, exploitable and enjoyable in everyday use.

The reason the Sport Classic feels so sweet on the road stems from Porsche's removing of the front driveshafts from the Turbo donor chassis. The result of this isn’t just on-demand oversteer (which the Sport Classic will absolutely do, although with 315-section rear Pirellis, it isn’t permanently primed for mischief, there being enormous traction on offer). Less weight at the front means it can run a lower spring rate, and at the same time, that substantial engine from the Turbo isn’t exactly light – or weedy.

This combination of a delicate nose and a sledgehammer rear gives the Sport Classic something of an old-fashioned 911 handling balance, only with levels of control and finesse that are bang up to date.

It’s the car’s gait that’s truly brilliant, though. That softness at the leading axle makes it so plush seemingly on any road you point it down, and while it doesn’t exhibit the GT3’s whipcrack turn-in, those who do properly use their Sport Classic should welcome the trade-off. Body control is still outstanding, though – strict but never severe and with a butteryness on corrugated roads that reminds one of the old 911 GT3, before it went He-Man.

Porsche 911 Sport Classic 2023 UK first drive

Of course, there’s no GT-division firecracker in the boot, but the 3.8-litre Turbo unit does fizz with induction roar at the top end in a way the Carrera’s 3.0-litre motor doesn’t. The modest but noticeable turbo lag can in this age also be chalked up as a character-enhancing asset.

Pushing against 1570kg, a peak of 443lb ft (a neutered figure to protect the gearbox) also feels just right on the road: not so much that you’re afraid to pin the accelerator in second but enough to rotate the Sport Classic through bends with a little weight transfer on the way in. This engine simply makes you work less hard than the GT3 one and the handling, when you really get stuck into it, is super-forgiving and almost ridiculously malleable.

Less lovable (but only slightly) is the gearbox. The action is well sprung and the overdrive is excellent for touring, but more of an analogue sensation – of linkages shifting – would set things off, because the steering and pedals are very intuitive and engaging (although there’s auto-blip, if you want it). As ever with the 911, tyre roar is also considerable, although the Sport Classic is a church compared with the GT3 Touring.

Porsche 911 Sport Classic 2023 UK first drive

As for the styling, well, it’s all there to see. The cartoonishly big Fuchs alloy wheels, the gold lettering, the houndstooth upholstery, the Carrera 2.7 RS-esque ducktail (with a ram-air intake at the base making up for sealing the Turbo’s signature arch intakes).

Whether you love this car's looks or consider it chintzy overkill, it’s underwritten by an old-school swagger that becomes apparent only once you’ve slid behind the wheel, which is what makes the Sport Classic unexpectedly covetable. It doesn’t do much that a judiciously specified Carrera S wouldn’t do but has a X-factor, both dynamically and aesthetically.

PRICES & SPECS

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2023-06-02 06:07:52Z
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Kamis, 01 Juni 2023

Meta Quest 3 Revealed as Cheaper, All-In Rival to PS5's PSVR2 - Push Square

Meta Quest 3 Announcement PSVR2 Sony 1
Image: Push Square

Facebook’s parent company Meta has revealed its latest virtual reality headset, the Meta Quest 3, which likes its predecessor is a standalone device that requires no external hardware. With a starting price point of $499.99, the new unit is actually considerably cheaper than PSVR2’s $549.99 – especially when you consider the latter has to be hooked up to an expensive PS5 as well.

However, the company is currently being cagey about the device’s specifications. Officially it’s touting better displays and resolution, greater comfort, and twice the graphics performance using a “next-gen Qualcomm chipset” – but it’s unlikely this will compete with PSVR2 in terms of raw graphics performance. Of course, with Sony seemingly hesitant to greenlight bonafide exclusives for its headset, that may not end up mattering much in the long run.

The big new feature for Meta Quest 3 is it’s “high-res colour mixed reality” which utilises “4MP RGB colour cameras, a depth sensor for a more accurate representation of your play space, and 10x more pixels in Passthrough compared to Quest 2”. It also has updated controllers which do away with those occasionally unwieldy outer-rings.

While more information will be shared later in the year, Meta has also confirmed that it’s seriously cutting the price of the Meta Quest 2 in the meantime. That means the 128GB version will now cost just $299.99, while the 256GB model will retail for $349.99. You may recall the company massively increased the price of these items last year, so this brings the entry fee right back down. Meta Quest 3, for the record, will be backwards compatible with all previous software.

Meta also announced a handful of new games for its headsets, including notably PowerWash Simulator VR. There’s no word on that coming to PSVR2 just yet, but we’d imagine it’ll arrive eventually. And that’s why this announcement isn’t necessarily bad news for Sony’s headset: the more viable platforms for virtual reality content, the better the overall support will be – and that’s a win-win for all manufacturers.

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2023-06-01 17:45:00Z
2038651686

Assassin's Creed VR Gets New Title, Teases Full Reveal at Ubisoft Forward - IGN

Assassin's Creed VR has been renamed Assassin's Creed Nexus VR, and it will launch later this year for Meta Quest VR headsets.

Announced at the Meta Quest Games Showcase, Assassin's Creed Nexus VR is the first game in the Assassin's Creed franchise to be playable in virtual reality. Originally announced in a blog post in 2021, Assassin's Creed Nexus was one of two VR games Ubisoft announced were in development for the Meta Quest VR headset along with Tom Clancy's Splinter Cell VR. However, it seems only Assassin's Creed Nexus VR will see a release, as Axios reporter Stephen Totilo reported last year that Ubisoft canceled the development of Splinter Cell VR (along with three other games).

Mainline Assassin's Creed Games in Chronological Order

Ubisoft previously confirmed in the blog post from 2021 that Ubisoft Red Storm, a subsidiary focused on Tom Clancy games such as The Division and Rainbow Six Siege, will take the lead on the development of Assassin's Creed Nexus VR (then called Assassin's Creed VR), with additional support from Ubisoft Reflections, Ubisoft Dusseldorf, and Ubisoft Mumbai.

While the Meta Quest Games Showcase did not share much about the upcoming project other than the new name, we won't have to wait much longer as today's showcase confirmed that Ubisoft Forward, which will be held on June 12, will provide a full reveal of Assassin's Creed Nexus VR.

Assassin's Creed Nexus VR is just one of many games from the Assassin's Creed IP that Ubisoft is currently working on as the company announced in a recent earnings report that it is preparing to pump resources into the franchise following a "challenging" year of losses and minimal game releases from the publisher. Alongside Nexus VR, four major installments in the franchise (including Assassin's Creed Mirage) and a mobile game are currently in development.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

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2023-06-01 17:28:05Z
2064752160

Ferrari LaFerrari successor arrives next year as flagship hypercar - Autocar

Ferrari will follow the generation-defining LaFerrari with a new flagship hybrid hypercar, codenamed 'F250', which will lead the brand into its electrified future.

Spotted testing in heavy camouflage on public roads in Italy for the first time – having previously been seen in a LaFerrari body in 2020 – the F250 breaks cover 10 years after the launch of the mild-hybrid V12-powered LaFerrari and is expected to cost upwards of £2 million. 

A 10-year gap between flagship Ferraris is not uncommon. “It is true that almost every 10 years, we bring one out,” ex-Ferrari chief technology officer Michael Leiters previously told Autocar. “It’s also true that Ferrari only does one when new technology is available. So we have to understand what is the technology we want to be on new supercars.”

Still in early testing phases, the Bugatti Chiron Super Sport and Lotus Evija rival is quite far off from a debut. Leaked documents suggest the coupé could launch in October next year, followed by the track-focussed XX in 2026 and a spider variant in 2027. It is most likely to be produced in limited numbers, like the car it succeeds, of which just 500 were made.

As our spy pictures show, it sports an aerodynamically sculpted body with a heavily scooped front bumper, recessed bonnet (like that of the iconic F50), and a substantial rear spoiler that runs the width of the car's rear. 

The images also show the car using wheels fitted with five nuts (whereas the LaFerrari used a single locking cap), reshaped front and rear LEDs reminiscent of those on the Ferrari 296 GTB, twin exhausts outlets and six visible cooling ducts to feed the mid-mounted engine. 

Details of that powertrain remain scarce. However, with Ferrari accelerating its move towards hybridised drive, it is expected to be powered by an evolution of the 3.0-litre mild-hybrid V6 in the 296 GTB – a car we awarded five stars to when we road tested it. This would mark the first time that a V12 engine has not been used in a range-topping Ferrari. 

Pointers to the form this could take may have been shown by Ferrari’s Vision Gran Turismo concept. Revealed in November to preview the firm's future sports car design, it used a "more extreme" version of the 296's twin-turbocharged six-pot.

That powertrain develops a total of 1338bhp - 1016bhp from the engine alone and an additional 322bhp from three electric motors, one on the rear axle and one on each of the front wheels. It also produced 664lb ft at 5500rpm. 

Inside, our F250 spy pictures show a familiar setting, including what appears to be a dashboard-mounted touchscreen and a squared-off steering wheel like that of the LaFerrari.

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2023-06-01 11:35:03Z
2101594375

Meta unveils new virtual reality device ahead of Apple headset launch - Financial Times

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2023-06-01 14:32:39Z
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