@Microbius I think there's a sizable group on Push (or on whatever product is the #1 product) that will hate whatever thing doesn't personally interest them no matter what. I fully believed there was that die-hard crowd that would buy absolutely anything at any price as long as it said Sony on the box. Until PSVR2 launched and you have groups of people that talk about it like it says Xbox on the box It's not all about "I love Sony and hate Xbox" over there, there's a lot of "I like my PS under-TV console and hate everything else!"
FWIW, if you're looking for a non-partial XB-first Jim-hater's opinion, PSVR2 is excellent to me and will have me spending a TON more time (and money) on PS5 than I otherwise would have. Now, I was a PSVR1 fan as well, but also seldom used it as much as I wanted because it was annoying to set up the camera, calibrate every time, then the lenses would fog and smear and were generally blurry, etc.
PSVR2 is absolutely not perfect, and there's always room for future improvements, but it's absolutely a good experience and big leap from 1.
RE the sweet spot, it's true, that there's a certain sweet spot, and some of the periphery can be blurry or whatnot, however, I'd like more improvement there, it's nowhere near as narrow as VR1, I find I generally have a clear view overall, pretty much edge to edge. I think just positioning it on your head right is the biggest thing giving some people trouble. I also think some people are having trouble with eye-tracking/IPD not set up right so the foveated rendering that renders sharpest where your eyes are looking isn't rendering the right spot etc.
It all sounds weirder than it is. You slap it on your head, you take SOME care as to how you place it on your head, no different than safety goggles before cutting metal or something, you calibrate it the first time you use it, and it really should be good.
BUT for first-time VR if you're not sure how you'll react in terms of vr motion sickness and don't want to take the gamble, yeah, you want to try it first. It definitely just doesn't agree with some people. I have a better than average tolerance to it, I can turn off all the handicaps and go full free-motion on anything and it doesn't bother me in the slightest or only feels weirdly disorienting at worst. Not everyone (even among hardcore fans) can go quite so safeties-off like that.
But, I wouldn't put too much stock into the nay-sayers over there. I've read a few posts that have me question if the person in question actually even owns one. I won't say it's perfect, or that there's not aspects I'm already imagining how much better the next gen will be and things I wish were better. But it's a really nice experience right now. Comparing playing Moss in VR1 to VR2 where in VR1 things were really blurry at the edges, the screen door was ever pervasive, and the sweet spot was impossible to stay inside....vs VR2 where I just......play the game....and everything looks right....
https://news.google.com/rss/articles/CBMibmh0dHBzOi8vd3d3LnB1cmV4Ym94LmNvbS9uZXdzLzIwMjMvMDIveGJveHMtcGhpbC1zcGVuY2VyLWV4Y2l0ZWQtdG8tYnJpbmctZmlyc3QtcGFydHktZ2FtZS10by1wbGF5c3RhdGlvbi1wbHVz0gEA?oc=5
2023-02-24 16:00:00Z
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