The Tuesday Inbox continues to debate whether Soulsborne games should have an easy mode, as a reader is upset at the thought of no FIFA 24.
To join in with the discussions yourself email gamecentral@metro.co.uk
The hype was right
I bought Elden Ring as a welcome change to Halo Infinite (which is fantastic, by the way!) and what a game it is!
I never really got into the Dark Souls games as it just felt too stressful for me, even though I beat a big boss and found that very satisfying.
But this game is just amazing from the off. The first enemy I met was the Tree Sentinel, who quickly destroyed me. But I’ve spent about three or four hours trying to get the Bronze Shield to drop from the nearby enemy camp (still no joy!) but I’ve levelled up, have my horse and better armour, and now fixated on finishing the sentinel.
So, I’m about four to five hours in and on the first location still, but learning the game and enjoying it a lot, and excited to (eventually) head out into the world.
I’d definitely recommend this game, it has a really great atmosphere which reminds me of Dragon’s Dogma a little so far.
The only issue is that I can’t seem to connect to online on the game for some reason, on Xbox. Anyone else having this issue and if so, how can I fix it?
Tom
Time and energy
There’s been a lot of talk recently about FromSoftware and the difficulty of its games.
I have played Dark Souls 1 and 3, Bloodborne, and Sekiro. I have never completed any of them, the closest I’ve gotten is Dark Souls 3: I’m currently at the last boss!
I feel there should be an option to turn down the difficulty, not necessarily make the games easy, but maybe a little less difficult.
I have a six-year-old son with severe autism and learning disabilities, and looking after him is a full time job. It was half term break last week and he was at home. He’s gone back to school today and I’m able to have a little break.
I usually play games for an hour or two at the end of a long, exhausting day, my son is totally dependent on me and his mother. He has to be fed, clothed, he can’t speak and needs constant supervision to keep him safe, it’s a superhuman effort to keep him happy and healthy.
At the end of some days, I’m physically and mentally exhausted.
I don’t play games like Call Of Duty or FIFA, I really love fantasy and FromSoftware games; the combat, the atmosphere, the art design…
I just don’t have the time and mental energy to focus on such demanding games, I am going to give Elden ring a try as I’ve read if you’re stuck there’s always something else to do.
Is it so wrong to wish From games were just that little bit more accessible?
wasimr34
It wasn’t even a review
Are you guys stupid?
That Horizon Forbidden West reader review is a total troll and you fell for it.
The game has been getting review bombs by incels all week.
The game is ****ing stunningly beautiful, with loads to do, and loads of character expansion options.
Literally everything in that review is lies.
You’ve all been had.
If you’re gonna publish reviews, at least play it yourself and don’t get trolls to do it for you to push their hate at your expense.
CaNNeD CRaZy
GC: Well, your username checks out.
E-mail your comments to: gamecentral@metro.co.uk
Small boost
Just read the Reader’s Feature about Soulsborne difficulty and whilst I do agree that the challenge is a key component of the DNA of these games I’m on the fence about saying that they shouldn’t be made more accessible to those who want to experience these incredible games.
I think a system along the line of Hades would be perfect. For those that don’t know you can toggle a mode in the pause menu so that on every death you get a small boost to damage resistance up to a maximum amount. It’s unobtrusive and would give those that want it a less demoralising time. Seems like it would be a good option to me, especially if it was implemented in the same way as with Hades, whereby you can switch it on and off as and when you like, such as for a tough fight that is proving to be a stumbling block.
I love the challenge myself but I can understand people not wanting to pit themselves against that if they just want to enjoy the excellent storytelling and worldbuilding, which truly is unique.
Carl
Resell value
Thank you for that Ed, about letting me know Argos having Metroid Dread for a good price. I managed to order it from ShopTo before you said, unfortunately. The reason I didn’t want to keep a non-UK version of a
game is because if I keep it and then in future want to sell it on eBay it will have less value, as I will be selling a non-UK version in the UK where I live and I would have to state that in the listing.
Also, in the past when I have gone to various video game stores, some won’t take non-UK games and DVDs for trade-ins.
Andrew J.
PS: Don’t forget the Mina The Hollowergame on Kickstarter is closing on Thursday morning USA time, it is the next game by the developer of Shovel Knight. They are nearly at £800,000 as I write this and I am a backer.
Umbrella defence
RE: tweedledumpling and Sekiro’s final boss. I don’t know how they feel about using guides (I use them all the time if I’m struggling. As Morpheus put it, there is a difference between knowing the path and walking the path), but this video is a lovely strategy involving defending with the umbrella and controlling his attack spawns through measuring distance.
There is a lot of running away so some people may say this strategy is cowardly, and it probably is but who needs pride really? Besides, this boss is a total cheat anyway. He is Isshin, the Sword Saint, but after you beat his first health bar he brings out the spear and guns? Disgraceful behaviour. Get the brolly out!
Henshin Agogo
Everyone does it
I’m loving Elden Ring so far as I expected I would. But the Soulsbourne boss mindset is the main challenge. I wonder if anyone else goes through this same process ad infinitum?
OK. OK. You know the patterns, you know when to block, you know when to attack. Make sure you only get two hits in then retreat or block. Any more strikes and you will get polarised by that attack pattern.
Take your time. You know the sequence of their attacks and patterns. Don’t deviate from your plan. Any deviation will mean you will die and have to do the whole thing again. Better to follow the pattern slowly and surely and take your time this attempt, rather than waste all that time repeating the exercise over and over again.
During the fight with the boss all logic and reason goes out the window, human nature kicks in and guess what? Throw in those extra attacks you promised not to and get and then get destroyed.
I did follow my plan in the end and managed to beat Margit, the Fell Omen in two to three hours. That is fairly quick compared to some previous Dark Souls attempts at bosses.
Stick to your plan people!
Deskiryu
Fear of failure
When I accepted an Inboxer’s challenge to ‘get gud’ at Dark Souls 3 I was given a lot of advice on how to go about it. Read wikis, watch YouTube, and summon help from another player. All good advice which I used and I made some progress. I had to give up in the end, in part due to the difficulty but also the strain it was placing on my mental state.
I do wonder if the cry for easier mode’s comes from people like me?
People react to challenges in different ways. On Saturday the Reader’s Feature compared playing a Souls game to running a marathon. I have completed a marathon and it’s a completely different experience to playing Dark Souls.
Running a marathon does share many of the same traits: dedication, perseverance, patience, and commitment to name a fews. However, it is medically proven that exercise is good for one’s mental health. The same cannot be said for a sedentary activity such as gaming and Dark Souls was not good for me.
I’m not unique, there will be others I’m sure who find the mental aspect the most difficult part of playing these games. I can’t explain all the emotions i went through and they weren’t all negative, in fact some very positive ones after defeating a boss, but in the end the feelings of dread, fear of failure, and lack of accomplishment were too much to take.
Yes, I would like an easier mode. It’s never going to happen, I accept that, but as another reader said last week, the FOMO is strong when you see games like Elden Ring.
Dirtystopout
PS: I have played a couple of hours of my daughter’s copy of Elden Ring. One thing I noticed, it doesn’t seem to have the feeling of doom that Dark Souls 3 has. It actually felt more accessible. I might go back for some more!
GC: We don’t want to put you off but areas like Caelid are very different from the opening locations.
Well done everyone
I have to say the quality of the writing in the Inbox lately, and recent Hot Topics, has been excellent. I’m thoroughly enjoying it. Excellent contributions by so many, and some genuinely funny stuff too for good measure (Matt’s epic fail videos).
I’m not a wordsmith by any means but I know, and enjoy, good writing when I see it.
Maybe the Soulsborne chat lately has brought out the wordsmiths, or perhaps it’s just a coincidence. I don’t know…
r-s-w
A game for everyone
First, even though I’m apparently one of these horrific gatekeepers, I don’t think it’s necessarily entitled to set out what you see as a flaw in a game. If people genuinely think the absence of difficulty settings in FromSoft games is a flaw, I see nothing wrong with discussing that in the same way I see nothing wrong with, say, criticising a game having no variety or ambition.
The problem to me is when people claim they don’t see it as a flaw but that nothing about From’s intentions would be compromised or undermined by the dev caving to their demands. It assumes that all the different elements of the games aren’t really informed by the challenge, while what really makes the games for me is how (relative to elements of other games that feel trivial) so much of it has more weight and meaning because of the difficulty.
Second, the problem with this prolonged conversation is how those who defend the absence of an easy mode are now lumped in with all these apparently toxic, elitist From fans whose only argument is that us ‘gatekeepers‘ think they’ll personally enjoy the game less even if an optional higher difficulty is still available.
To me, it’s actually about trying to encourage people to understand the real appeal of these games instead of being so easily put off. It’s why I always appreciate GC’s reviews trying to bring people round to giving the games a go instead of so many mainstream ones that almost seem to warn people and deter them despite high ratings.
It’s not gatekeeping if you want everyone to understand the appeal of the games exactly as they are, without being compromised by something that undermines several elements that are fundamental to their appeal. That’s inclusion, not gatekeeping
Also, Anon says the artistic intent argument doesn’t hold water because the artist should be made to create something other than what they intended, as long as it’s only in addition to what they intended, so people can have an experience alternative to what they intended. Can they really not see a problem with that?
Panda
Inbox also-rans
So, EA might not end up publishing another FIFA game? Isn’t that one of the signs of the end times? What next, wars and plagues? Oh… Oh dear. I think I might just curl up into a ball and cry for a few years. Not for EA, though…
DMR
GC: The other is no Call Of Duty in 2023.
Hello GC, am I right to assume you will be reviewing Triangle Strategy this week? I played the first demo and loved it. Thank you.
eyetunes (PSN ID)
GC: We can neither confirm nor deny (Nintendo are the most secretive of all when it comes to talking about review copies – you’ll be unsurprised to discover).
This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Focus, who asks what do you want from Pokémon Scarlet/Violet and the future of the franchise in general?
The ninth generation of Pokémon games will be released this Christmas but what changes are you hoping to see in the formula, based on predecessor Sword/Shield and the more recent Pokémon Legends: Arceus.
What does your dream Pokémon game look like and how close do you think Scarlet/Violet will get to that ideal? How happy are you with the state of the franchise at the moment and what do you think needs to change the most?
E-mail your comments to: gamecentral@metro.co.uk
The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.
You can also submit your own 500 to 600-word Reader’s Feature at any time, which if used will be shown in the next available weekend slot.
You can also leave your comments below and don’t forget to follow us on Twitter.
MORE : Games Inbox: Elden Ring easy mode, Ghostwire: Tokyo scepticism, and Sekiro’s final boss
MORE : Weekend Hot Topic, part 2: Your favourite Soulsborne memories
MORE : Weekend Hot Topic, part 1: Your favourite Soulsborne memories
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2022-03-01 01:00:00Z
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