Sabtu, 31 Desember 2022

Nintendo's Year In Review - Our Team Chats Big Switch Games, Butt Discourse, And Sakurai's Cat - Nintendo Life

Switch OLED
Image: Zion Grassl / Nintendo Life

Well, folks, 2023 is almost here. Another year has passed us by and it was undoubtedly an interesting, busy period for Switch owners, even if it lacked a mainline Mario or Zelda. We've seen major industry players make huge acquisitions, two major new Pokémon titles launch, and the delay of what may well be the most anticipated Switch game of all time with The Legend of Zelda: Tears of the Kingdom slipping to May 2023.

Before we settle in for the New Year celebrations and collapse from consuming our body weight in samosas and sausage rolls, a few of our team got together to talk through 2022 and all its ups and downs.

Let's get cracking!

Xenoblade Chronicles 3
Image: Nintendo

Ollie Reynolds, Staff Writer: Well, 2022, huh..? Looking back, it kind of felt like a bit of a quiet year at times, but there was actually quite a lot going on!

Gavin Lane, Editor: It was a busy one from my perspective, even with Switch getting long in the tooth. Every month brought a fresh batch of things I was desperate to play but didn’t have time for!

Alana Hagues, Staff Writer: Definitely. When you think of ‘big’ events, there weren’t many, but there were enough big games and tons of little things going on that I felt like I was walking on eggshells all year. I think I’ve bought more this year on Switch than ever before – including that Splatoon 3 OLED.

OR: A wise purchase, to be sure. So starting with January, we saw Microsoft make a move to acquire Activision Blizzard, of all things! Doesn’t it feel like that whole debacle has been going on for much longer, somehow..?

AH: And it’s still technically going on! This year feels like the year of acquisitions in the industry. Embracer Group with Square’s western studios, plenty of smaller companies being snapped up. Lots of big numbers being thrown around.

Just give me the original Modern Warfare on Switch and I’ll be a happy old man.

GL: It’s been interesting to watch Microsoft and Sony trade blows over this acquisition, with all the scrutiny it's getting while Nintendo just gets on with its own thing off to the side.

OR: Nintendo has very much been on the sideline for the whole thing, except when Microsoft announced that ten-year commitment to bring Call of Duty over. That was… nice, I guess..?

GL: Just give me the original Modern Warfare on Switch and I’ll be a happy old man.

AH: Years of nothing from Activision, we deserve that at least.

OR: Indeed! Then we saw the launch of Pokémon Legends: Arceus. That was quite a moment, right? It still feels like the big “new” Pokemon game, even after Scarlet and Violet.

AH: We’ve technically had three Pokémon games in 12 months and it shows a little, but Legends: Arceus is the first one to actually do something hugely different. It was a big deal, but it was also another showcase of the technical issues that seem to plague Pokémon releases on Switch. More on that later…

Legends Arceus
Image: Nintendo

OR: So much more! So moving onto February, I suppose the biggest story here was the announcement that the 3DS and Wii U eShops would be closing down. Have we all got our affairs in order for this yet? Have we recovered from the news?

AH: Just about! I think I knew it was coming but I was still annoyed about it. It’s just another of those events that reminds you of the downsides of digital-only stuff.

GL: I immediately took to the 3DS eShop and downloaded a dozen or more games that had been sitting on my wishlist for years. They’re all still there, wrapped in their digital paper with a bow on my 3DS home screen, waiting to be opened and played.

Nintendo introduced something truly unprecedented to the Switch… Folders! Now be honest, do you actually use this feature at all?

OR: Maybe in the next decade or so, right? But yeah, I downloaded more games in the space of about two weeks than I had since the 3DS launched. And I’m still waiting for Snake Eater 3D to return…

GL: February brought a mother of a Nintendo Direct, too. A real Mother. Eh. Eh??!!

AH: I remember the rumours that Mother 3 would be announced but I wasn’t even crushed when they didn’t announce it because it’s hard to be disappointed when Live A Live, Xenoblade Chronicles 3, Klonoa, Portal, etc. got announced.

GL: Ah yes, not that Mother. But the EarthBounds “Out Now” on NSO was still pretty good. I feel like despite the love it gets, a lot of people will have discovered it for the first time this year.

AH: Yep! The original is a curio but EarthBound is a treat.

OR: That was a cracking Direct! It showed that Nintendo has a lot more in the tank than just Zelda. Plus, PORTAL! Man… So good. Moving onto March, Nintendo introduced something truly unprecedented to the Switch… Folders! Now be honest, do either of you actually use this feature at all?

AH: Hah, no! I wish they were better implemented, or that they appeared on the home screen, but alas.

GL: I think I made a 'Backlog' folder, but it’s basically every game on my micro SD that isn’t the first three or four on the home screen. So kind of useless, but a nice addition to mark the Switch’s fifth birthday.

OR: It was a very “Nintendo” solution that didn’t fully satisfy anybody. It was fine, I guess. But the biggest news in March was undoubtedly the announcement that Tears of the Kingdom (then still known as BotW 2) would be delayed into 2023, surprising no one.

AH: I’d forgotten how early in the year that delay came. Yeah, I totally wasn’t shocked. I was surprised that we got a release date (for some reason). We’ve at least seen more TOTK this year than before.

OR: It’s quite funny that the news kind of cemented everyone’s prediction that Elden Ring would eventually win GOTY for 2022. Zelda was really its only viable competition, right? [millions of God of War fans cry out in terror] A shame, but I’d much rather Nintendo takes its time with it.

Tears of the Kingdom
Image: Nintendo

AH: So we didn’t get Zelda, but we did get a true 3D Kirby game, which feels like a huge moment in that series for Nintendo. And it was a hit!

GL: Best Kirby game since Epic Yarn. Kirby fans hate it when you say that, but what can you do, eh? What did April bring us?

OR: Some Sonic stuff! We finally got a look at Sonic Origins, and the second Sonic movie launched in the US (I think everyone else got it at the end of March). That was a good movie, though.

AH: I still haven’t seen it! And I haven’t got Origins either. But I remember being really excited about it and then seeing that pre-order and DLC confusion and rolling my eyes very hard. But hey, classic Sonic with some extra bells and whistles!

2022 gave us two of my favourite Directs ever

OR: Yeah it’s worth a shot, even without any of the extra pre-order goodies. We also saw the launch of Nintendo Switch Sports, which was a proper blast from the past, albeit without the iconic golf game included at launch.

AH: Switch Sports is weird. The mood around that game has been pretty low since it launched. The Golf delay didn’t help, and neither did the online issues. But it felt like, a lot of Nintendo sports games, that it was lacking content from the start. Oh well… we’ll get our true Wii Sports successor one day.

OR: It was definitely lacking in some key areas, which is honestly weird for a Nintendo game, although it hasn't seemed to hurt sales. Oh well… moving onto May, the big man himself Reggie launched his own book! It felt like we wrote an awful lot of Reggie articles around that time…

AH: So much. In the build-up. In the aftermath. There were lots of cool little anecdotes in there, though. Some stuff on Iwata, on game production, on Reggie’s management style. May was a pretty quiet month for Nintendo, all in all, and this dominated our channels.

GL: When God gives you Reggie,... er, something about readying an appropriately impressive body of work.

OR: Thankfully, June had a bit more meat on the bones and we got another Direct; this time a Mini Partner Showcase with the likes of Persona, Return to Monkey Island, and Nier Automata. What did we make of this one?

AH: Beforehand, lots of people were disappointed it wasn’t a ‘proper’ Direct, but this turned out to be a pretty brilliant one. Persona felt a long-time coming, and we finally got the Mega Man Battle Network Legacy Collection announcement. I know lots of people were hoping that would happen. I’m also delighted I can buy NieR Automata on yet another platform, too.

Persona 5 Royal
Image: Atlus

GL: I recall being impressed at what a jam-packed showcase it was for a ‘Mini’, and then downloading Portal and having a very pleasant couple of evenings.

OR: Yeah, lots of good stuff again! I haven’t purchased Persona 5 this time around as I already have it on the PS4, but you can bet I’ll be picking up 3 and 4 when they launch in January. On the flip side, June also saw Sega lift the lid on Sonic Frontiers with a series of utterly bizarre gameplay videos! It was the strangest way to properly reveal a game…

AH: It’s so funny looking back on June and watching the conversation from then to now shift to a more positive reception. Even if it’s not for everyone, and even if it’s been bumpy, it feels like it’s been a good year for Sonic. Those IGN trailers weren’t great though.

OR: It’s a weird one for me, because all my fears ended up materialising anyway, but I’m glad that others seem to be enjoying it! Similarly to Nintendo Switch Sports, June also saw the launch of Mario Strikers: Battle League, which — despite Alex loving it – fell flat for others due to the distinct lack of content. Have you tried this one?

AH: I haven’t! And it’s because I was burned on Mario Tennis Aces. I know that game is a lot better now, but it feels like Nintendo (and its partners) can make a good sports game foundation but doesn’t understand how to do the content side. Less content, then adding more later down the line isn’t the same as “here’s the game, but we also made extras for you”. But Mario Strikers does still have the best character animations.

GL: Yeah, you’re absolutely right that it feels like the same old formula. Get the solid bones down and hit the planned release window to plug a gap in the schedule, then pump out updates to flesh it out. Switch Sports, Mario Golf, Tennis, all the same.

OR: Yep, I thought the same with Mario Golf: Super Rush, so I didn’t end up picking up Mario Strikers. It’s definitely not a strategy I’m on board with. Anyway, moving onto July, it’s safe to say that this was probably a highlight for you, Alana, with both Live A Live and Xenoblade Chronicles 3 launching..?

AH: Oh for sure. Xenoblade was also meant to be coming out in September, but it had been brought forward months earlier. Nuts. And both games were brilliant in their own ways.

OR: Has that ever actually happened before where a game was brought forward so close to its release? So strange, yet very welcome. I didn’t play Live A Live, but Xenoblade Chronicles 3 is a definite highlight for me; such an incredible experience and leagues above XC2!

Live A Live
Image: Square Enix

AH: It also came out without any major hitches – a few little bugs, but nothing big. We’re ignoring the special edition fiasco, of course. But I can’t recall that a game has ever been brought forward like that. And we still have more Xenoblade 3 to come in 2023.

OR: Take note, Game Freak!

AH: 2022 is also the year we got a bigger hint towards Nintendo’s cinematic aspirations – it’s got its own movie studio now! And we’ve got more to say on the Mario Movie later, but it’s really nailing down those comments Miyamoto put down a few years ago.

OR: Yeah, the Dynamo Pictures acquisition was an interesting little move. We’ve yet to see anything come to fruition, but I imagine this is more of a long game for Nintendo and we’ll start to see little movies or cinematic stories launch in the coming years.

GL: Let’s hope the adaptations are better than Netflix’s go at Resident Evil. I know you were a fan of that one, Ollie…

OR: Oh lord… That was beyond terrible. Somehow I managed to get through every episode, but when one of the characters launched into a Dua Lipa number, it was over. Awful.

Somehow I managed to get through every episode, but when one of the characters launched into a Dua Lipa number, it was over.

GL: August also happened. Sakurai launched his YouTube series, Kirby’s Dream Buffet released, and… was there anything else?

OR: That was more or less it for August; pretty quiet month overall, but Sakurai’s been putting out some pretty great content, particularly if you’re into game development. I didn’t buy Kirby’s Dream Buffet, unfortunately, but it does look pretty neat. I do buy games, I promise!

AH: I’ve watched Sakurai’s video on his cat a (un)healthy number of times… We got our first taste of Splatoon 3 in August with the demo, the pre-release Splatfest, and a Splatoon 3 Direct. That was a fun Splatfest, but August was weirdly quiet. So we might as well hop into September with Splatoon then, since… well, that pretty much dominated the news for a while. Record-breaking sales and the like.

OR: It seems quite funny to think that we actually questioned whether Splatoon 3 needed to exist, and now here we are, millions of sales later!

GL: Looking back, The Cowabunga Collection dropped in August and the Pokémon ScarVi PR cycle was whirring into motion with reveals at the Pokémon World Championships.

AH: Oh 2022 was a great year for TMNT fans. Shredder’s Revenge in June and Cowabunga Collection in August, and both have had some hefty QOL updates since launch. September, though, was another big Nintendo Direct month! But before we dive properly in – where’s GoldenEye?

GoldenEye
Image: Microsoft / EON

GL: In my N64 cart slot, innit.

OR: That was a huge Direct! Kind of felt like we were building up to that one. Even GoldenEye felt a little lost amongst the copious announcements. We got the final name for Zelda: Tears of the Kingdom here, right?

AH: A name and a release date! 2022 gave us two of my favourite Directs ever. I genuinely didn’t think we’d get a release date until like… December, but hey, we have it, and I’m sure we’re all champing at the bit to play it in May. Also, Pikmin 4 EXISTS.

GL: I remember hearing complaints that it was 'Farm Sim Direct', but there were so many other announcements that it didn’t make much difference. That little Zelda snippet at the end was the icing on the farm sim-flavoured cake.

OR: Also, it’s "Tears", not "Tears". Good Direct! So moving onto October, we saw a few games launch here, including Bayonetta 3, Mario + Rabbids Sparks of Hope, and Persona 5. Pretty good month, right? There was also the debut trailer for the Mario Movie!

AH: I did not expect to come away from the Mario Movie trailer impressed, but I did. Pleasantly surprised by what we’ve seen so far, especially all of the little references. Bowser is going to steal the show for me, I think.

OR: He looks surprisingly fearsome!

GL: The Mario Movie feels extremely familiar already. We’ve seen a handful of trailers and clips, but I feel like I’ve seen the film! I’m sure it will be decent fare, but I’ve also seen enough for the moment and would be happy not to get any more trailers before April (or March for us lucky European folk).

OR: Yeah it looks quite “safe” in some ways, but I was pleasantly surprised by the whole Mario Kart section in the second trailer! I’m hoping Nintendo and Illumination are holding back on some other key surprises, so like you, I’m quite happy to wait until its launch now.

AH: Any thoughts about the month’s games? Bayonetta 3 had been a long time coming, but it feels like it's polarised the fans a little – some adore it, some don’t. I like what I’ve played so far! And Mario + Rabbids sort of came and went a bit, despite how delightful it is.

OR: I bought Bayonetta 3 on launch day, but uhh… yeah, I didn’t get on with it. I can totally see why some would love it and why it’s been getting such a strong reception, but for me, it was a weird departure from the first two games and it didn’t quite nail the execution. I didn’t play Mario + Rabbids simply because I’m not a massive fan of tactics games, but it looks lovely!

Bayonetta 3
Image: Nintendo

GL: Honestly, the Sep-Oct-Nov trio is a bit of a blur for me, games-wise. We were averaging over a review per day across those three months, and I was having to turn down review codes, too. The sheer number of games released across that period – good ones, too, alongside the big hitters – was a little crazy.

OR: It was a busy period, to be sure! Speaking of November, that one saw the launch of both Sonic Frontiers and Scarlet and Violet; games that were, it’s safe to say, quite controversial for a number of reasons, particularly Scarlet and Violet.

AH: Even as someone who loves Scarlet & Violet, yeah, they absolutely have huge problems that aren’t at all related to Switch hardware. It’s frustrating to watch the quality of visuals and performance decline from Sword & Shield, Arceus, and now this. But in my heart, this is the best mainline entry in a long time.

OR: Yeah, it genuinely feels like the first time that fans have collectively said “enough is enough”, so we’ll see how Game Freak approaches its future titles.

It wouldn’t have been a true year of journalism without some healthy butt discourse.

GL: We didn’t mention Summer Game Fest earlier! Is it still going on now?

OR: I reckon Geoff is still hyping it up somewhere on the internet. That was a frustratingly lengthy and scattered period of the year! I’d much rather have one big showcase like The Game Awards, even if it does last three or four hours.

GL: Yeah, I jest about Summer Game Fest – it was much more focused than in prior years, although I worry what it’ll look like in 2023 with E3 returning [season's greetings to our ReedPop partner overlords by the way!]. I was pretty impressed with this year’s TGAs, in terms of announcements at least. The awards themselves are oddly sidelined given the title of the thing, but as a video game showcase 'event', there was some good stuff revealed.

AH: Oof, yeah, I’ll take some Hades II down the line. Some solid announcements, and a surprise Bayonetta prequel? That was a weird but cool one. My 2023 calendar is a mess already with all of these new games… But it was definitely the best Game Awards show so far.

OR: Yeah, I was pleasantly surprised! I’m still not sure exactly what it is, but that new Hellboy game looks fantastic, especially since it draws inspiration from Mike Mignola’s original art. Outside TGAs, we also had confirmation that the Final Fantasy Pixel Remaster is finally landing on consoles next year, though it’s going to be an expensive one if you’re going for the full set.

GL: Well, if #fontgate doesn’t get addressed, you can scratch that off the wishlist, amirite? Speaking of which, we didn’t mention #nobuttgate when we discussed the Mario Movie! I don’t remember it coming up when the second trailer dropped.

AH: People were too busy trying to find all of those Kongs in the Mario Kart section. Oh, and focusing on the fact that Peach looks like a badass.

Mario Movie
Image: Nintendo / Illumination

OR: To be fair, I think the whole butt thing stemmed from the poster, but from what I saw of the trailers, Mario has a lovely butt. Good butt…

GL: At the coalface of video game journalism, eh? Freeze-framing clips of Mario’s rear. What a year!

AH: It wouldn’t have been a true journalistic effort without some healthy butt discourse.

OR: Indeed! Well, that just about does it for 2022! Any final thoughts as we head into the new year?

AH: A super interesting year, I think! You said it well, Ollie – it seems like not much happened, but actually, there were tons of events and announcements peppered throughout the year. I bought more games on my Switch this year than ever before. My 2023 looks dangerous though. I may have to remortgage my apartment…

GL: Agreed. If that was a “disappointing” year for Switch, I don’t know what people want. I mean, obviously people want Mario and Zelda and Metroid and F-Zero and everything. BUT, the breadth of software that launched on Switch this year is really staggering. So much great stuff, and so varied. It’s a fine time to be a video game lover.

OR: Yeah it’s been a good one, for sure! I’m super excited for 2023, though. Beyond Zelda and maybe Kirby's Return to Dream Land Deluxe, there’s not much we know about what Nintendo has up its sleeve. There’s so much potential, and I can’t wait to see what comes of it.

AH: PIKMIN 4!!!

OR: Oh yeah, that. Meh, I really need to see more of it!

GL: Fire Emblem Engage in a matter of weeks, too. I know you like your tactics, Ol.

OR: Okaaaaay, beyond everything we know about! Still, lots we don’t know, lots to come from the Big N. It’s going to be another fun-filled year!

GL: You’ve artfully avoided putting the words ‘Switch’ and ‘Pro’ or ‘2’ together. Good work!

OR: We’ll leave that for our community to discuss!

Miyamoto
Image: Nintendo

GL: Right you are. I think that’s a wrap for the year! Can someone give Kate and Jim a nudge? They’ve been awfully quiet today.


Jokes! Kate and Jim are obviously off enjoying the final hours of 2022 with friends and family, perhaps even playing Switch at a rooftop New Year's Eve party.

So that was our 2022 year-in-review chat! Be sure to comment down below with some of your favourite memories of the year and what you think Nintendo might have in store for us for 2023!

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2022-12-31 14:00:00Z
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iPhone and Samsung Galaxy fans offered £200 to try something new - Express

Fancy bagging £200 to spend in the January sales? That's exactly what O2 is dishing out to customers who upgrade their iPhone or Samsung Galaxy smartphones. The big sale event includes a prepaid Mastercard which can then be used in all major retailers and stores across the UK. This wallet-boosting offer is available on a whole swathe of devices including the iPhone 14, iPhone 13, Galaxy S22, Galaxy S22 Ultra and foldable Z Flip4.

Those buying a Samsung S22 phone will get an extra treat with some devices arriving with a free Chromebook, worth over £200, as well. Along with Apple and Samsung phones getting free money back, there's an even bigger deal for Sony fans.

O2 has confirmed that those who take delivery of the latest Xperia 1 IV or an Xperia 5 IV will be treated to a £300 pre-paid Mastercard which can be spent on whatever they like. If any of these offers sound enticing here full details about what's included can be found below.

Want to know more about all of these phones?

• Read our iPhone 14 review

• Read our

• Read our

• Read our

APPLE DEALS AT O2

Apple iPhone 14 • £53.99 per month
FEATURES: 6.1-inch display, dual-lens camera, Crash Detection, Satellite calls and A14 Bionic processor.
OFFER: £100 pre-paid Mastercard plus 6 months free Apple Music
INCLUDES: 150GB data, free calls and unlimited texts
CONTRACT: 36-month device plan | £30 upfront fee
SEE THE DEAL HERE

Apple iPhone 14 • £48.99 per month
FEATURES: 6.1-inch display, dual-lens camera, A14 Bionic processor, Ceramic Sheild glass and MagSafe charging.
OFFER: £100 pre-paid Mastercard plus 3 months free Apple Music
INCLUDES: 100GB data, free calls and unlimited texts
CONTRACT: 36-month device plan | £30 upfront fee
SEE THE DEAL HERE

ANDROID DEALS AT O2

Samsung Galaxy S22 • £48.50 per month
FEATURES: 6.1-inch AMOLED display, triple-lens camera, Octa-core processor and under-screen fingerprint scanner.
OFFER: £200 pre-paid Mastercard plus a free Chromebook laptop
INCLUDES: 100GB data, free calls and unlimited texts
CONTRACT: 36-month device plan | £30 upfront fee
SEE THE DEAL HERE

Samsung Galaxy Flip4 • £54.92 per month
FEATURES: Foldable 6.7-inch screen, dual-lens camera, Snapdragon processor and fast charging.
OFFER: £200 pre-paid Mastercard plus 3 months free Apple Music
INCLUDES: 100GB data, free calls and unlimited texts
CONTRACT: 36-month device plan | £30 upfront fee
SEE THE DEAL HERE

Sony Xperia 1 IV • £56.50 per month
FEATURES: 6.5-inch OLED 4K display, triple-lens camera, Snapdragon 8 Gen 1 processor.
OFFER: £300 pre-paid Mastercard plus 3 months free Apple Music
INCLUDES: 20GB data, free calls and unlimited texts
CONTRACT: 36-month device plan | £30 upfront fee
SEE THE DEAL HERE

All of these deals are available today with O2 confirming that its Mastercard promotion will end on February 1.

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2022-12-31 07:01:00Z
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Cult Of The Lamb To Receive Free "Major Content Update" In 2023 - Nintendo Life

Cult of the Lamb
Image: Devolver Digital

One of the surprise indie hits of 2022 was Cult of the Lamb - a fresh take on the roguelite genre mixed with a "creepy but cute" aesthetic. If you haven't tried out this game yet, now might be the perfect time.

The developer Massive Monster has announced it will be releasing a "major" content update for free in 2023. Players can expect depth, difficulty, accessibility, qualify-of-life changes and a new heavy attack. Here's a brief look:

There's no word about when exactly this update will be released. In the same announcement, the team also mentioned how it still has "another round of fixes scheduled" for Cult of the Lamb in the new year. It will be focused on resolving "many" issues for console players.

After this, the developer will be putting all of its energy into the major content update. You can see more footage of this bigger update over on the game's Twitter page. And if you haven't played this game yet, be sure to check out our Nintendo Life review:

Have you tried out this game on the Switch yet? Looking forward to this update? Comment below.

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2022-12-31 03:00:00Z
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Best Of 2022: Zelda: Tears Of The Kingdom Trailer Breakdown - Theories And Speculation - Nintendo Life

Over the holidays we're republishing some choice features from the last 12 months. A mix of talking points, interviews, opinion pieces and more from NL staff and contributors, you'll find our usual blend of thoughtfulness, expertise, frivolity, retro nostalgia, and — of course — enthusiasm for all things Nintendo. Happy holidays!


We've finally found out the title of Breath of the Wild 2 (which means we can stop calling it Breath of the Wild 2) alongside a brand-new trailer in the latest Nintendo Direct — and it's called Tears of the Kingdom, which has already set off a ton of theories.

You know what that means, Zelda fans — it's time to put our speculation hats on once more, and get to dissecting this trailer for every wee nugget of Zelda lore we can find.

We won't lie here — the trailer didn't have a lot going on. This is going to be tricky. But nevertheless, we shall persevere! There has to be something juicy in that footage, right?

Also, make sure to browse through your early pre-order options for the game, and check out our guide compiling all the info about TOTK that we have so far:

Tears of the Kingdom: Trailer Breakdown

Owl Lad

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

It's pretty safe to say at this point that birds and flying are two of the themes of Tears of the Kingdom. The very first shot of the trailer is what looks like an owl. Now, we know that owls are very important in Zelda lore — Kaepora Gaebora being the most important one, and his owl-like Skyward Sword ancestor Headmaster Gaebora, who is Zelda's dad in the times before Zelda is even a Princess.

Can we tell anything about this birdperson from the trailer? Oh yes. Oh yes we can. More on that later. But for now, let's just say that whoever they are, they seem very important — they are dressed in plenty of fancy regalia, perhaps of a royal, a god, or some other important role.

And... it would appear that they have Sheikah markings on their face. Honestly, who knows what that means at this point. We're not even sure Nintendo fully knows what the Sheikah are any more... but in Breath of the Wild, the Sheikah are an ancient mystical race whose technology is buried under Hyrule, ready to awaken for the chosen hero (that's you). So, this owl lad (if he is Sheikah, and he's not just got cool eyelashes) is from the past. Got it.

(Some people are saying that Owl Lad is a woman. Honestly, it's hard to tell either way.)

Moblins, Bokoblins, And Malice (oh my!)

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

Our next shot is what looks like a stone carving of a war between your standard Zelda enemies — Bokoblins and Moblins — accompanied by a spreading swirl of Malice, the hot pink evil goo from BOTW which represents Ganon's increasing power over the region. Not much to say about this one, except that they're all carrying weapons — Bokoblins have clubs, and Moblins appear to have some kind of double-scythe.

Rito War?

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

On the other side of this war are what looks like Rito soldiers — the birdpeople from BOTW — which is unsurprising, given that this game seems to be centred around the sky, with a ton of bird imagery. What is interesting to note is that they're all holding shields that look a lot like the Hylian Crest (albeit much simplified), without the Triforce.

But wait! That crest actually has its own name — it's the Goddess Crest, which first appeared in Skyward Sword, and later in BOTW on Spirit Orbs. The Goddess Crest represents the goddess Hylia, and the Loftwings which the Skyloftians fly around. This might place Tears of the Kingdom in the Skyward Sword era, since the Hylian Crest (with the Triforce) doesn't appear in the timeline until Ocarina of Time (after Minish Cap and Four Swords).

And let's not forget that Zelda is Hylia reborn. Perhaps these Rito are her soldiers?

Who Died?

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

In the centre of this war image is a single fallen Rito soldier. They have no shield or sword, but that could be for simplicity's sake. Who are they? Were they the first to fall? Is that important? We just don't know.

There's actually another one even further to the right, who does appear to have a shield (but not a sword).

Magatama! Er... Amber Relics!

Around that Owl Lad from earlier are seven little spirals, which resemble the Magatama from Ace Attorney (and Japanese history, of course) — a shape which appears frequently in jewellery and relics, which can represent some sort of spiritual, religious, or ceremonial purpose.

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

But we've seen these before in Zelda, too. Known as the Amber Relic and Dusk Relic, these comma-shaped materials are used to upgrade Link's gear in Skyward Sword. The former can be found all over the place, and the latter is only found in the Silent Realm, an area designed to test Link, which can only be accessed by the Hero.

"You got an Amber Relic! It's an amber-coloured chunk of precious stone. Nobody knows why it's this shape."
"You got a Dusk Relic! This item is similar in appearance to an Amber Relic, yet very different. It can only be found in certain places."

It's also interesting that there are seven of these around the owl. We've seen the number seven in Zelda games before — most notably, the Seven Sages, but also the Seven Maidens in BOTW, the heroines who were the divine protectors of the Gerudo race, represented by seven huge statues — and a secret eighth statue, too, representing the heroine who was "wiped clean from history", though no one knows why. These maidens are also said to be the descendants of the seven sages, including Princess Zelda, but this story only appears in A Link to the Past and Four Swords Adventures.

Okay, the story of the seven heroines is cool... but it's probably not relevant here. The sages, on the other hand, probably are relevant. We've already had owl theming, so it wouldn't be a surprise to find out that these seven holy relics around the owl represent the sages, especially since Rauru AKA Kaepora Gaebora is one of the sages in Ocarina of Time.

And maybe... those are the titular "tears" of the kingdom. Hmmmm.

We won't speculate yet about what this means. You'll have to enter... THE SPECULATION ZONE for that (it's on page three).

Zelda's Not Okay

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

Oh dear. Oh no. Zelda's all horizontal.

"But wait — how do you know that's Zelda?"

Have you ever seen any other women represented in these games' historical artwork? No, Tetra, Hylia, Din, Farore, and Nayru don't count. They're all the same person, more or less.

"Fair enough."

Thank you. To continue: Oh no! Zelda' horizontal. That seems less than ideal. We don't know why she's horizontal, of course, but it's probably something bad — you can see some strands of Malice creeping up below her.

Big Doors

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

Everyone loved the moment when you get out of the cave in BOTW and then the sun is all bright and it's very cool. Well! Time for another one of those moments, except with big doors.

What's worth noting here is the insignia upon the doors — is it snakes? It kinda looks like two chickens with really long necks. Might be dragons, too, although BOTW had three dragons, representing the three goddesses of the Triforce. This circle-snake theming comes back later in the logo, too. It's probably important.

Colour Scheme

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

Breath of the Wild was very blue and green — like the sky and the grass — with touches of blue and orange to represent Sheikah technology. But TOTK is very yellow, with hints of teal and pink (maybe representing good and evil).

(Hey, fun fact: blue -> teal and orange -> pink is basically just a couple of rotations on the colour wheel. What does it mean? Well, if we wanted to get really silly about this, we could say that it represents the evolution of the technology or the world in some way, or even the repeating circle of time. But honestly, they're just colours. They probably just wanted new colours.)

The yellow colour palette does make the world feel a little strange, as if it's dying somehow — and honestly, since it seems like these sky-islands have been forcefully ripped out of Hyrule, we're not surprised. All that grass probably is dead.

Zelda: Tears of the Kingdom trailer breakdown
Image: Nintendo

It's still there. It's still yucky. You can read more about our hand theories right here.


We're nowhere near done! Head to page two for more things from the trailer, and then page three for the speculation zone...

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2022-12-30 20:00:00Z
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Jumat, 30 Desember 2022

Rumour: Leaked Images Of A Zelda: Tears Of The Kingdom Switch OLED Model Appear Online - Nintendo Life

Link Zelda TOTK
Image: Nintendo

Images of a special edition Legend of Zelda: Tears of the Kingdom Nintendo Switch OLED Model have surfaced online, with photos of a Zelda-themed dock and set of Joy-Con, plus the box.

Apparently found on the Chinese forum Tieba and posted to Famiboards by user Kysen (thanks, My Nintendo News), they show a pair of gold Joy-Con sporting green (left) and white (right) motifs from the game and white rear panels to match the dock. The dock has similar gold markings emblazoned across the front, with the rear of the console itself (black) featuring subtly embossed motifs similar to those found on other special edition OLED consoles.

Here's the box — you can find more photos at the links above:

Whether these images are legitimate or elaborate fakes is unclear at the moment, although they do look impressively (and perhaps a little boringly) authentic.

The game launches on 12th May 2023 and if this is the real McCoy, we imagine this special edition Switch would launch around that time or in the weeks just prior.

Breath of the Wild launched alongside the original Switch back in 2017, of course, though a pair of special edition Zelda Joy-Con were released when Skyward Sword HD launched back in 2021.

Skyward Sword Joy-Con
Remember these Skyward Sword HD Joy-Con? — Image: Nintendo Life

A few days ago some leaked marketing materials for the game showed a Nintendo Switch Online label, leading to speculation that the game might include some sort of online functionality or multiplayer component. However, it's just as likely that the NSO label is related to cloud saves, so don't get your hopes up.

Like the look of this new SKU? Wish there had been a special edition Switch that looks like a Sheikah Slate? Let us know below if you think this is legit or not, and share your thoughts on the design.

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2022-12-30 11:15:00Z
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Urgent broadband alert! If your Wi-Fi router is on this list you must update it now - Express

Anyone with broadband in their home should check their Wi-Fi router today as it could have a serious flaw which needs fixing urgently. Netgear, which makes some of the most popular internet devices in the world, has issued an urgent warning after the discovery of a serious buffer overflow security vulnerability.

Although Netgear hasn't revealed specific details about what this flaw means for users, the company has said that it strongly recommends owners download the latest firmware as soon as possible.

Buffer overflow security vulnerabilities can cause a range of issues including routers constantly crashing along with allowing hackers to bypass strict security permissions and gain access to personal data.

It's a serious problem which is why Netgear has rushed to release a patch so quickly.

Here is the full list of Netgear routers that are affected by the bug and the firmware name that fixes the problem.

NETGEAR DEVICES THAT NEED UPDATING

• RAX40 fixed in firmware version 1.0.2.60

• RAX35 fixed in firmware version 1.0.2.60

• R6400v2 fixed in firmware version 1.0.4.122

• R6700v3 fixed in firmware version 1.0.4.122

• R6900P fixed in firmware version 1.3.3.152

• R7000P fixed in firmware version 1.3.3.152

• R7000 fixed in firmware version 1.0.11.136

• R7960P fixed in firmware version 1.4.4.94

• R8000P fixed in firmware version 1.4.4.94

If you have any of these devices in your home it's now vital to make sure they are fully updated with the latest software.

Here's how to get any upgrades onto the device.

• Visit NETGEAR Support.

• Start typing your model number in the search box, then select your model from the drop-down menu as soon as it appears.

• If you do not see a drop-down menu, make sure that you entered your model number correctly, or select a product category to browse for your product model.

• Click Downloads.

• Under Current Versions, select the download whose title begins with Firmware Version.

• Click Download.

• Follow the instructions in your product’s user manual, firmware release notes, or product support page to install the new firmware.

This alert is a good reminder

The early hours of the morning is when many Internet Service Providers (ISPs) release vital updates to their devices and if things aren't on the router won't get upgraded.

Most of the UK's biggest Internet Service Providers (ISPs), including BT and Sky, recommend leaving their Wi-Fi equipment on 24 hours a day, 365 days a year.

Explaining more about the issues with broadband routers and why it's a good idea to keep them on, Aman Bhatti, Director of Propositions, Sky Broadband told Express.co.uk: “We know our routers are put through their paces during the day – whether on video calls, streaming the latest show, or online gaming. That’s why our routers run firmware updates during the night, to avoid any unnecessary disruption during the day.

"Switching off your router overnight can affect automatic software updates and optimisations which in turn can impact the overall performance, speed and stability of your broadband."

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2022-12-30 07:21:00Z
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Kamis, 29 Desember 2022

LIVE: Top Gear's Best Supercars of 2022 Part 1: Lambo Sterrato, Porsche 911 GT3 RS and more! - Top Gear

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2022-12-29 17:27:20Z
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Dangerholm's Scott Ransom Enduro Project - Pinkbike.com


Dear Pinkbike, in the last few years you've put up with a lot of things from me. Chasing every single gram, polishing everything that can be polished and running stems longer than dropper travel. Even routing cables not just through the headset, but through the steerer tube and handlebars as well. A far cry from the sensible bikes and components you usually prefer and praise.

It has honestly always surprised me a bit that you've been so positive overall to my rather crazy ideas and work. I guess it comes down to you as passionate cyclists recognizing that there's been a lot of passion poured into these builds, coming from a small town garage in Sweden. And that they're built to actually ride well. Even if it's not your usual style or something you'd ever want to ride yourself, interesting and cool bikes are always a good thing. Or maybe it's just about the short shorts, but what do I know?

Either way I'm incredibly thankful for all of this, it truly means a lot. No matter if it's a funny comment or a good discussion.

The bike presented here takes a step away from the usual Dangerholm route though. Sure, you'll find plenty of fancy components and a quite special paint job. But there's no weightweenie-ism, no cables going through the headset, no Dr... almost no Dremel work and there's barely any carbon fiber either. Instead you'll find a heavy-duty, performance oriented aluminum bike. It's almost like a normal bike.

So in a way - this one's for you guys.


Frame, Flashbacks and General Enduro Thoughts

To be honest this is actually my first true enduro bike. At least in the sense that it's based on an enduro labeled frame with a good few enduro labeled components.

As a funny coincidence my first ever Scott bike was a 2006 Ransom 30, which was the very first generation of the Ransom. Back then I think it was labeled as "All Mountain," but it was quite something with its massive Equalizer shock and pretty cool looks. And with modern enduro bikes being used for a lot more than actual enduro stage racing, I guess you could say I've had a few bikes that could fall into this bracket. Most notably perhaps when I slapped a 1x12 Eagle cassette and derailleur along with a dropper on my "World's Lightest 29" DH" Gambler. At 14.60kg / 32.19lbs (including pedals and CushCore) it was a very cool setup to ride, and with a climb switch on the rear shock and a steeper seat angle it would've been an absolute beast.


But fast forward to 2022 and I get my hands on a very different Scott Ransom 30 compared to my old one. This 170mm frame chassis was introduced to the market in 2019, and received high praise in the Pinkbike Field Test for that model year.
So even a few years after its launch I think it's fair to say that it's a very good and well-rounded bike, and the aluminum Ransom 30 has probably been one of the most popular from the range.

While it was tempting to go for a raw aluminum look, I ended up painting the bike in a flip-paint called "Golden Night". It flips between a golden brown hue to blueish purple, and completely messes with your head in a good way when watching the bike in certain lights. A few small parts were painted to match, as well as white logos to add some contrast.

For once there were very few modifications to do, although I did have to Dremel out the cable opening hole a little in the shock cradle of the frame to create clearance for the Intend Hover Gamechanger rear shock.


Suspension

Speaking of suspension, it is of course a crucial part of what makes a good enduro bike. While I'm generally a big fan of rear shock remotes, for this build I decided to skip it and focus purely on downhill performance. This bike wasn't going to be a lightweight punchy climber also used for occasional trail riding, so a fire road friendly lock-out lever would be sufficient in that aspect.

After considering a coil shock for a while, I ended up going for the unique looking Intend Hover Gamechanger rear shock. I had simply been so blown away by its performance when using the non-lockout version on my Gambler downhill bike.

The mantra for air shocks has been "coil-like feel" for years and years now, but this thing really does deliver. It feels almost impossibly supple at the beginning of its stroke. There's a huge negative air chamber that you set to a slightly higher pressure than the positive chamber. You start by filling up both chambers, then you close the small silver dial to close the chambers off and add more to the negative one. The Hover is constructed to run very high pressures, and normally you set the negative chamber around 5 bar higher than the positive.


You also have low speed rebound and low speed compression dials, and while impossible to reach with your fingers on this bike they can be turned without removing the shock. The upside-down placement of the trunnion mount, due to the stock shock and its remote cable, means that it's a very tight fit and not recommended in general. As mentioned above the shock won't even fit without a little bit of warranty voiding. But on a one-off build like this, trying to push performance to the max, it works.

Luckily the lockout switch is quite easy to reach, and interestingly this shock truly locks out. Not just firming up the compression, but a better lockout than most cross-country bike shocks. You can also easily adjust the ramp up, by emptying the air chambers and installing o-rings that sit behind the flush looking bolt next to the air valve.

Another interesting thing is that the damper sits separately from the air spring, instead of a traditional setup with the damper in the center of the air spring. So if you worry about heat management, this along with the huge surface area means that this might just be the shock for you.


If the rear shock looks special the fork is even more attention grabbing. Also from Intend, the Ebonite Bandit is the brand's "regular side up" fork and the Bandit addition means it's a 1.5" crown fork.

While it's easy to think that the extra stanchion and crown is there for stiffness reasons, that is just a positive side effect since it's all about air spring performance. The extra stanchion threads on instead of the usual top cap, and it's super easy to install since you just use the crown to tighten it with. Inside sits a second positive air chamber, which is set to twice the pressure of the regular first air chamber. The latter you adjust from a valve at the bottom of the fork, and self-equalizes with the negative chamber just like on most other forks these days. But why two positive chambers?

As the fork compresses it will only use the first positive chamber, but as you go deeper you will activate the second positive air chamber, with them functioning as one huge single air spring. The benefit is that the beginning stroke of your travel will be super supple since it operates as a lower pressure, but for the bigger bumps you get more support thanks to the second air chamber. Looking at the spring curve it is almost linear like a coil spring.


So in the end you get absolutely great small bump sensitivity while maintaining support and control. You can also set the limit of the separating piston, which effectively gives you control over the progression of the last 20mm of travel.

And finally, let's not forget the beautiful looks of this fork. Everything is machined including the lowers, and the cable routing is super clean with the brake hose being fastened in place with a carbon fiber plate on the back of the fork bridge. If you can't get over the Bandit extension, just remember you can run it as a traditional single crown as well.


Brakes

Trickstuff Maxima.
I could probably just leave it at that, and have the comment section point out that the wait for them is long and that they're expensive. And while that is true, let's not forget that they're probably the best performing brakes on the market. Incredible braking power, super consistent and with great lever feel. So while the wait to get a set is unfortunate they're on the other hand an upgrade you probably take with you from bike to bike.

Compared to many other options it's also nice that you can get any spare part for them to keep them running for years and years. In fact, I'm quite sure that you still can get the spare parts for the first brakes Trickstuff ever released, so it's a great brand in that aspect.

As for the price, I find it both interesting and strange that brakes on mountain bikes for some reason almost always are supposed to be great value and that good enough is... well, good enough. You see every other bike with Kashima coating, expensive carbon bits and what not but if you buy a set of brakes for around €1000 you're suddenly a madman. We're seeking marginal gains in almost all areas of the bike but braking performance is often a low priority.


Personally I find it extremely important, especially for gravity focused bikes. It lets you ride with more confidence and keeps your arms and hands fresh longer, things that in the end most likely will allow you to go faster. And while Trickstuff Maxima with their Trickstuff Power brake pads and nice 200mm (or bigger) brake discs are the dream, I welcome this discussion on all levels. From how we're finally starting to get bigger discs on entry level bikes to the top level stuff.

But first, just look at these beauties!


Wheels

Next on the list of important things for a good enduro bike: bombproof wheels.

At the center you'll find some of the coolest hubs ever. Made in the U.S.A to extremely good tolerances, the Onyx Racing Products with their sprag clutch system is something quite unique. Instead of using pawls or ratchet rings like traditional hubs, their patented sprag clutch means instant engagement and completely silent coasting. The latter is a real eye opener (ear opener?) since it really transforms your riding experience. All you hear when coasting is the tires grabbing the dirt, your brakes working and the wind. Well, if you managed to silence your chain slap and other possible noises that is.

I'm the first to say that I enjoy a good freewheel sound coming from a quality hub, but this is just another dimension.

Used here you'll find their Classic rear hub and a Helix front hub, and just like all Onyx hubs they come stock with hybrid ceramic bearings. I opted for powder coat white but you can get them in most colors you can think of, including monthly limited editions.


They were then built up by German wheelset specialist Radsporttechnik Müller using their in-house brand MFX Carbon rims. While these guys can build you carbon spoke sub1000g 29" wheels I went in the opposite direction with the burliest rim they have to offer. In fact they do have an MDURO Carbon rim aimed specifically for the enduro crowd, but I chose the slightly heavier DH rim since bombproof was the goal.

The wall thickness on these 30mm inner width rims is ridiculous, and judging from how they've handled all the serious hits and sharp rocks up until this point I've never had more monstertrucking-friendly wheels. They're definitely on the stiffer end of the spectrum, so if that's your thing these rims could be a really good option.

Built up with Sapim spokes they weigh 2181g and look absolutely massive.


For tires my go to option is Maxxis Assegai in DD or DH version. There's just something about the predictability in any lean angle that makes me able to go faster on them. But it's easy to get comfortable just riding your favorites year after year and possibly miss out on great alternatives, so to try something new I went for the 2,4" Krypotal Front and Rear from Continental's new line-up. I won't turn this into a personal tire review, but they've definitely stepped it up with these new tires and seem to be getting good reviews in general.

It's all set up tubeless with Syncros Eco Sealant and so far I haven't been running any inserts.


Drivetrain

Up front there is an Intend Rocksteady crankset in silver finish. While I'm not the one to shy away from carbon fiber cranksets, it's nice to never have to worry about rock strike damage or any other problems. Except for good looks they feature a 30mm spindle and a Cinch chainring interface, leaving you with plenty of options.

I went with what's perhaps one of the nicest chainrings on the market at the moment, the Actofive Signature chainring. Probably better known for their amazing CNC machined frames made in Germany, they offer a few select drivetrain components separately too.


The bottom bracket comes from CeramicSpeed and your first thought upon reading this might be "Why on earth would you run ceramic bearings on an enduro bike?" But there actually is some sound reasoning for it. Yes they are expensive and most people get them to save a bit of drivetrain friction, but the overall quality really is great and they're super easy to service as well. The Rocky Mountain EWS team running them with Jesse Melamed doing the full season on the same bottom bracket, can be taken as some real world proof of that.
Shifting is done with a SRAM GX AXS derailleur matched to a SRAM XX1 AXS shifter, the latter simply because it better matches the color of the AXS dropper remote. The derailleur has also been upgraded with CeramicSpeed pulley wheels that have been custom polished to go nicely with the silver Garbaruk 12-speed cassette. Silver cassettes keep on being my favorites since they stay looking fresh longer.

For pedals I'm running a set of Crankbrothers Mallet E in a custom silver finish.


Cockpit

There are plenty of Intend bits to match the machined looks of the suspension, and first out is the Stiffmaster upper headset. As the name suggests this unique headset is meant to improve stiffness, perhaps making it a little bit overkill together with the Ebonite Bandit fork. But it's perfect if ever running the fork as a regular single crown, and either way the well sealed huge bearing inside should mean trouble free ownership. Because compared to traditional headsets with their rather small bearings with angled interface, this heavy duty bearing looks more like it belongs in your bottom bracket.


The stem is a rather beautiful Intend Grace EN in 50mm which is held in place with their Smarty top cap system. As one of the few really lightweight parts on this build it's a perfect match to the Schmolke Carbon Lowriser DH handlebar which is about as light as things get considering the 780mm width. Having pulled this from my old Scott Gambler "British Racing Green" it weighed in at a mere 178g before paint. At 6 degrees it features a little less back sweep than most handlebars, but I've always felt surprisingly comfortable on it.

The grips are Syncros AM Lock-On and they're available in two diameters, with me going for the bigger. It's a welcome sight to see more grips offered in different diameters, since it can make such a dramatic difference in comfort and control.


The seat post is a regular RockShox Reverb AXS in 170mm drop held in place by an Intend Corona seat clamp, and on top there's a Syncros Tofino 1.0 R saddle with carbon fiber rails.

To round things up there's a Syncros iS Cache bottle cage with a neat little multitool, chain breaker and missing link holder built in.

Scott Ransom 30 - Weight: 15.91kg / 35.08lbs including pedals


Summary
While lacking some of the crazy carbon parts and modifications of my other builds, this turned into an amazing bike.

Any rider would be hard pressed to find a weak link, as everything pretty much breathes performance and reliability through and through. Some might argue that it should've been built with a carbon frame, but I'd say that if there are any bikes where it makes sense to run solid aluminum frames with top level components its enduro and downhill bikes.

The weight at around a very much normal 16kg / 35lbs is a big change for me personally. I can definitely feel the 2.5kg difference to my Gambler downhill bike, and while I can see the appeal of a heavier bike for gravity riding I must say that I prefer the lower weight. But that aspect comes down to personal preference, and either way you can definitely go stupid fast on this Ransom.

Thanks for reading, let me know in the comments what you think and feel free to keep up all the other builds via my Instagram.


PS. Unfortunately I didn't have a short shorts photo with the Ransom, but here's one with the brand new Genius which you can take as a hint of things to come. Because with two "World's lightest" projects and cables to be routed where no cable has ever been routed before, there's a lot in the pipeline.

But maybe I should build a Genius "PB Edition" with external cables first?

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2022-12-29 15:01:31Z
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Brett's Top 5 PS5, PS4 Games of 2022 - Push Square

Our individual Game of the Year articles allow our lovely team of writers to share their own personal PS5 and PS4 picks for 2022. Today, it's the turn of reviewer Brett Posner-Ferdman.

King of Fighters XV

After what felt like years of waiting, the newest entry of The King of Fighters series is finally here, and it was well worth the wait. As a long time fan of the series, it is great to see all these great KOF and SNK icons come together to shatter all my expectations. As much as I love Tekken and Street Fighter, there really is nothing like creating your own 3v3 team of some of the wildest characters out there (I’m looking at you, King of Dinosaurs). The addition of the Max Mode system has added a new level of depth to an already deep combat system in a way that keeps the combat fresh, without being too hard to master. Plus, with a whole host of DLC characters coming down the pipeline, it seems as though this entry may have the longest legs the series has seen yet.

Persona 5 Royal

The Persona series has long been associated with PlayStation, much to the dismay of Nintendo and PC fans. But 2022 marked a departure for the series onto new platforms, and thankfully, the PS5 was not left behind. Boasting a smoother frame rate, some improved textures and lighting, and all the DLC from the original release, this rerelease is truly the definitive way to play Persona 5 Royal, especially if you somehow missed out on playing either the 2017 or 2020 release. The only caveat to this version is the lack of an upgrade path for PS4 owners, which slightly sours the overall product for longtime fans, like myself. Despite that, Persona 5 Royal is still one of the greatest games ever made, and is well worth everyone’s time.

Sonic Origins

A bit of a controversial pick, but Sonic Origins truly was a highlight of this year for me. It's no surprise that I'm a huge fan of Sonic the Hedgehog, having grown up with countless of his titles, but the classic 2D games have long been some of my favourites. Having the mobile remasters of Sonic 1, 2, and CD available on home consoles has been a dream of mine for the past decade, and this release finally answers my wishes, with the added bonus of a newly remastered version of Sonic 3 & Knuckles. Plus, the game’s mission mode is surprisingly fun, putting a new spin on some of these classics. If you have somehow yet to experience the original 2D Sonic games, and would like to play them on modern consoles, I can think of no better way to play them than in Sonic Origins.

Resident Evil 2

A re-release that came and went with very little fanfare, Resident Evil 2 Remake’s PS5 version is another example of how the current-gen console can take an already phenomenal game and make it ever so slightly better. Improved textures, haptic feedback, and load times makes for a much smoother (and spookier) experience. As my favourite game of 2019, and as a diehard fan of Resident Evil, it should come as no surprise that I have such a fondness for this remaster. In fact, the PS5 version was my most played game of the year, according to my 2022 PlayStation Wrap-Up. And, unlike Persona 5 Royal, Resident Evil 2 Remake on PlayStation 5 has a free upgrade for owners of the PS4 version, making for an easy excuse to revisit one of the series’ best entries.

Sonic Frontiers

If you had told me at the start of the year that Sonic Frontiers, of all games, was going to be my favourite game on PlayStation this year, I would never have believed you. Everything that was shown of the game prior to launch looked like a mess, with poor pop-in, half baked world design, and very little that screamed “Sonic.” In fact, for the longest time, I kept referring to the game as Sonic Forces 2 out of fear Frontiers would be yet another Sonic disaster. And yet, having finally played the game for myself, I can confidently say this is the most fun game I played this year. I had the biggest smile on my face while I was exploring the vast open zones, grinding on rails, and battling ginormous titans. Ian Flynn did a fantastic job writing the story too, with arguably the best plot and characterisation I have ever seen in a Sonic game. And of course, I cannot overstate just how great the soundtrack is. The game is by no means flawless, but the sheer joy I had from start to finish was unparalleled to anything else I played this year on PlayStation. Plus, the promise of multiple waves of free DLC only serves to make me incredibly hopeful for the future of what this game can offer. Welcome back Sonic, it’s been a long time coming.


What do you think of Brett's personal Game of the Year picks? Feel free to agree wholeheartedly, or berate relentlessly in the comments section below.

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2022-12-29 11:00:00Z
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