Jumat, 01 April 2022

E3 2022 in all forms is canceled and we can't believe it - TechRadar

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Consider this the other shoe dropping. Almost three months after deciding to make the E3 gaming conference an all-digital event, the Entertainment Software Association (ESA) has pulled the plug on the entire affair.

"We previously announced that E3 would not be held in person in 2022 due to the ongoing health risks surrounding COVID-19," the ESA told TechRadar. "Today, we announce that there will also be no digital E3 showcase in 2022."

The news came first via an industry insider, Will Powers, PR lead, Americas for popular gaming gear company Razer. He tweeted the news of the apparent cancellation on Thursday: 

See more

That's the bad news. The good news is, as of today, the ESA is planning to bring back E3 in 2023. The organization told TechRadar, "E3 will return in 2023 with a reinvigorated showcase that celebrates new and exciting video games and industry innovations."

The ESA added that it will "devote all our energy and resources to delivering a revitalized physical and digital E3 experience next summer." 

It's been a rough few years for E3. In the face of the pandemic, it canceled the event in 2020, successfully held an all-digital one last year, but was forced to again cancel in-person festivities for 2022 in the face of the Omicron surge.

While we're mostly through that COVID variant wave, ESA has made another tough decision for the once-bustling event (66,000 attendees in 2019), pulling the plug on the digital experience, as well.

The loss of even a virtual event could be a tough pill to swallow for gamers who see it as more than just an industry trade show. As TRG's Vic Hood wrote when E3 canceled this year's in-person event:

"[E3] has grown to become a celebration of gaming: media attend to report on the biggest upcoming games, while fans attend to get their hands on the newest releases and to be among like-minded individuals. I can only describe it as a paradise for gamers."

Summer Game Fest 2022 logo

(Image credit: Geoff Keighley)

Happily, we won't be completely devoid of an industry event jam packed full of new announcements. Summer Game Fest is returning for its third year running – although an exact date has yet to be announced. 

In previous years, it's been host to global showcases from the likes of Microsoft, Sony, and Nintendo. So it should make for a decent substitute in the absence of an E3 this year.   

It's not, according to the ESA the end of E3, and it's been through rough patches before. In 2016, multiple major game studios, including EA and Activision Blizzard, pulled out of the show, holding their own game showcases nearby. Plus, interest has waxed and waned in the periods between new console launches and major title releases.

E3 has, in general, rebounded and was looking strong right up until the pandemic when virtually all in-person tradeshows around the world were either canceled or shifted to virtual events.

As we write this, the ESA has not updated its social media or its news blog, though we assume it will soon. Notably, the E3 Twitter account page still has an E3 2021 logo on it and has posted nothing about any change in status for the event.

The official E3 page does say, "E3 2022 See you next year," with no hint of irony that we're already well into 2022. Subscribers to the E3 newsletter get a welcome message that still includes "E3 2021" in the header art.

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2022-04-01 08:22:50Z
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Kamis, 31 Maret 2022

E3's digital event now officially ditched following cancellation of in-person show - Eurogamer.net

But Summer Game Fest is forging ahead.

E3 has officially ditched its digital-only event this year, which, following the cancellation of its in-person show back in January, means there'll be no E3 at all in 2022.

E3's 2022 started to look shaky in January, when show organiser the ESA confirmed it wouldn't be holding a physical event this year due to potential risks from covid - though several journalists subsequently suggested it had actually been scrapped before Christmas - marking the third year in a row E3's in-person component has been cancelled.

Instead, there were reports the Entertainment Software Association was once again planning a digital offering in place of this year's live show - in a similar manner to last year's virtual event - but the organisation has now confirmed E3 will be skipping 2022 entirely.

"We will devote all our energy and resources to delivering a revitalised physical and digital E3 experience next summer," the ESA said in a statement shared by IGN. "Whether enjoyed from the show floor or your favourite devices, the 2023 showcase will bring the community, media, and industry back together in an all-new format and interactive experience. We look forward to presenting E3 to fans around the world live from Los Angeles in 2023."

E3's long-time domination of the video game calendar has, of course, grown increasingly wobbly in recent years - even before the pandemic hit, an increasing number of publishers, including Sony, EA, and Activision, had started abandoning the show. And its troubles have only become more pronounced during the pandemic - its own digital event proved largely lacklustre in 2021, with a wider number of publishers enjoying success with their own digital showcases outside of the E3 umbrella throughout the year.

And while E3 has continued to flounder in a world of online-only events, the likes of Geoff Keighley's Summer Game Fest have stepped in to fill the void. Last year's Summer Game Fest delivered a months-long programme of reveals and announcements - and now, following today's E3 statement, Keighley has confirmed he's ready to do it all again this year.

"Excited to share that Summer Game Fest will return this June with a slate of events," the omnipresent host wrote in a tweet shared shortly after today's E3 news. "We'll be producing another Kickoff Live show with announcements, news and first looks. Much more to share in the coming weeks, along with some very cool new elements for '22."

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2022-03-31 20:07:00Z
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Exclusive: Microsoft is moving ahead with an Xbox Game Pass Family Plan - Windows Central

Xbox Game PassSource: Matt Brown | Windows Central

What you need to know

  • Xbox Game Pass is Microsoft's Netflix-like game subscription, providing access to hundreds of games for a relatively low cost.
  • One way in which it isn't like Netflix is the lack of a Family Plan, allowing you to attach additional accounts to one subscription.
  • That is all set to change, as we can exclusively confirm plans for an Xbox Game Pass "Family Plan" are moving ahead.

Rejoice, Xbox fans, for Microsoft is about to plug an annoying gap in its Xbox Game Pass (XGP) service. Xbox Game Pass is Microsoft's all-you-can-eat Netflix-like game subscription service, giving you access to hundreds of games for a relatively low monthly fee. Multiple plans give you games across PC, Xbox consoles, or the cloud on mobile devices, featuring all of the best Xbox games from Microsoft on day one.

One glaring omission from Xbox Game Pass, historically, has been the lack of any sort of Xbox Game Pass "Family Plan," which would let you share access to the service among a household. We've written about the need for such a plan before, especially since Nintendo offers a Family Plan for its online services, and platforms like Disney+ and Netflix have had it for years now.

I'd heard about Microsoft's desire to create a Family Plan quite a while ago at this point, although there were details to work out about how royalties might be distributed, and how licenses from third-party publishers would be compensated for users who weren't attached to the main plan. According to trusted sources familiar with Microsoft's efforts, we can now confirm that Xbox is moving ahead with an Xbox Game Pass Family Plan, which could be set to launch sometime this year.

Xbox Game Pass at Gamescom 2018

Source: Matt Brown / Windows Central

From our information, paying on a higher tier for an Xbox Game Pass Family Plan will net access for five players for games across the entire library, and will be far cheaper than paying for five separate XGP accounts as is necessary today. Utilizing Microsoft's Family Account system already in use for Office 365, players within the same country will be able to play together using a single XGP subscription managed by a central account holder, in much the same way as Netflix.

Some details remain unclear for now, though. For example, will there be separate Family Plans for PC Game Pass and Xbox Game Pass console, or will it all be exclusive to Xbox Game Pass Ultimate? And the exact pricing is also unknown as of writing, besides that it will reportedly be far cheaper than having to pay for several separate accounts as required today.

We're not sure exactly when all of this will be announced, but it does seem as though Microsoft is readying up to make this public in the relatively near future.

Hundreds of games

Xbox Game Pass Ultimate

Soon with a family plan!

For a relatively low monthly fee, Xbox Game Pass provides you with hundreds of games across PCs, consoles, and cloud devices across mobile phones and tablets.

We may earn a commission for purchases using our links. Learn more.

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2022-03-31 16:36:33Z
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OnePlus 10 Pro review: settling in - The Verge

The 10 Pro is OnePlus all grown up. The days of a scrappy upstart challenger are gone — that much was clear with last year’s 9 and 9 Pro, with true flagship specs and prices to match.

This year, OnePlus has sharpened its vision of a legitimate flagship phone to challenge the big brands, and the result is a sophisticated, sleek device. It’s not just a cheaper flagship; it’s a real alternative to Samsung and Google, with an identity all its own.

That’s not to say that OnePlus has entirely closed the gap between itself and the big Android brands. The 10 Pro’s $899 price makes more sense than last year’s $1,069 9 Pro. (There was a less expensive version, but it never came to the US.) But at the same price, there are good reasons to consider the Pixel 6 Pro or the $999 Galaxy S22 Plus over the 10 Pro. OnePlus has some work to do to catch up to those competitors in the camera department, for one. And it still hasn’t worked things out with AT&T, so there’s no support for that carrier’s 5G network — just 4G.

Those are some major considerations, and they keep me from freely recommending the 10 Pro to just anyone looking for a premium Android phone. But I’m encouraged by the direction the company is taking with the 10 Pro, and if this is indeed the new OnePlus, I like where it’s headed.

With a 6.7-inch screen, the OnePlus 10 Pro is no doubt a big phone. It features a 1440p LTPO OLED panel that’s gently curved on the long edges. Its 20:9 aspect ratio is a hair taller than the S22 Plus and Pixel 6 Pro’s displays, and it matches their top refresh rate of 120Hz. Side by side, I can see that the display doesn’t get quite as searingly bright as the Galaxy S22 Plus’ when they’re both exposed to direct sunlight, but it’s bright enough to use comfortably, even outdoors.

The 10 Pro features an aluminum frame along with Gorilla Glass Victus on the front and Gorilla Glass 5 on the back panel. OnePlus took a page out of Samsung’s book and blended the metallic camera bump housing into the side rails of the phone, and it’s a good look. They may be cribbing someone else’s work, but at least it’s one of the smart kids in the class.

OnePlus is doing that thing again where the carrier version of the phone — only sold through T-Mobile in the US — has an IP68 rating, but the unlocked version doesn’t. OnePlus says there’s no build quality difference between the unlocked phone and the one on T-Mobile’s shelves. Do with that information what you will.

The physical size differences between the 10 Pro and any other big flagship Android phone are small — just a few millimeters in either direction, depending on what device you’re comparing it to. That said, it feels a little sleeker and easier to handle, owing partly to that taller screen. It’s easier for me to wield than the Pixel 6 Pro, which just feels needlessly chunky the more I use it. The 10 Pro’s in-display optical fingerprint sensor is fast and responsive, too, which is an advantage versus the Pixel’s slow fingerprint scanner. All around, it’s an enjoyable phone to carry and use, even for this small phone fan.

The OnePlus 10 Pro uses this year’s top Qualcomm chipset, the Snapdragon 8 Gen 1. At launch, the only variant sold in North America will be the 128GB version with 8GB of RAM — OnePlus says its 256GB / 12GB RAM will be available in the US at a later date. These specs offer plenty of processing power for day-to-day tasks. I noticed some very occasional stutters with heavier tasks like playing Genshin Impact, but for all intents and purposes, this is a speedy device that delivers flagship-level performance.

Like any other 2022 flagship phone, the 10 Pro offers 5G connectivity. It’s just sub-6GHz 5G, no super-fast millimeter wave (mmWave), which isn’t a problem for the vast majority of people. There’s full low- and mid-band 5G support on T-Mobile right from launch, but the story gets complicated for the other major US carriers. At launch, the 10 Pro won’t have certification to use Verizon’s 5G network, but OnePlus says it’s working with the carrier to obtain it. In all likelihood, Verizon 5G support will arrive shortly after launch like it did last year for the 9 and 9 Pro.

But also like last year, there’s no support for AT&T’s 5G network and no plan to add it at a later date. That means the 10 Pro will be stuck on 4G even as AT&T lights up new mid-band spectrum over the next couple of years that should make a big improvement to its 5G speeds. The Galaxy S22 Plus and Pixel 6 Pro both offer full 5G support on all three major carriers with no caveats, so that’s a substantial miss for the 10 Pro, especially if you’re hoping to use it on AT&T.

The 10 Pro includes a big 5,000mAh battery that, in my experience, easily gets me through a day of moderate (and even some heavy) use. Using the Galaxy S22 Plus, I felt like I had to keep an eye on my battery percentage and was down into the single digits by the end of the day. That’s not the case with the 10 Pro, though I will qualify that claim by saying that, since I’m on Verizon, I wasn’t able to test it on 5G.

I did enable every battery-draining setting I could think of, including the phone’s high-performance mode, 1440p screen resolution, Always on Display enabled, and the fastest screen refresh rate available. Even on a day mostly spent off of Wi-Fi, with some 4K video recording and navigation in the mix, I never ended up in uncomfortably low battery percentages.

There’s more good news on the battery front: the OnePlus 10 Pro supports fast charging, and there’s a fast charger provided right in the box. You definitely won’t get that with a Samsung or Google phone. In the US, the phone supports 65W charging, while other regions can charge at up to 80W. OnePlus says that this only accounts for a two-minute difference in the total time it takes to charge the phone, and realistically, 65W is plenty fast — just over 30 minutes to bring the battery from 0 to 100 percent. At no point while I was testing this phone did I wish that it would charge faster.

All this is to say, you probably won’t need to recharge the 10 Pro in the middle of the day unless you spend a lot of time gaming or streaming video. But if you do need to top the battery off, you’ll be able to do so quickly and without having to spend another $30–$50 to get a fast charger.

The 10 Pro ships with OnePlus’ version of Android 12. It got off to a rough start when it was released for the 9 and 9 Pro, but the launch bugs seem to have been resolved, and I haven’t noticed any significant issues. The Shelf is back — that’s a home screen page where you can put your widgets and an inspirational message / daily affirmation / quote from a ’90s disaster movie. It now features OnePlus’ search feature called Scout, which is similar to Spotlight on the iPhone. It’s not new new, but this is the first time the feature has appeared in a phone sold in the US. It’s a nice way to quickly find contacts, apps, and settings without scrolling through menu pages.

I’ve seen other device makers embrace Android 12’s focus on interface customization, but OnePlus doesn’t seem as keen on it. With a Pixel or Galaxy phone running Android 12, you can choose a color palette inspired by your wallpaper to apply to system-wide controls and app icons. OnePlus offers a fair amount of personalization options, but they’re a little more limited, and they all have more of a “OnePlus” flavor to them. You can have the phone sample colors from a photo in your camera gallery and apply them to a stylized, graphic wallpaper. It’s neat but a decidedly different vibe — one that’s a little more grown up and a little less playful.

OnePlus has boosted its support policy to provide three major OS updates and four years of security updates for the 10 Pro. That’s not as good as what Samsung and Google offer, but it’s getting closer. Google also promises three major OS updates for its own devices but has extended security support to up to five years. Samsung still offers the best support among Android device makers, with four years of OS upgrades and five years of security updates. OnePlus isn’t matching that, but it’s taking a step in the right direction.

There are three rear cameras on the 10 Pro. The fourth cutout on the camera bump belongs to the flash, not a silly monochrome sensor or something like that, thank goodness. There haven’t been any major updates to the rear camera hardware compared to the 9 Pro, but the selfie camera is upgraded with double the resolution.

  • Main: 48-megapixels f/1.8 with OIS
  • Ultrawide: 50-megapixel f/2.2
  • Telephoto: 8-megapixel f/2.4 with OIS
  • Front: 32-megapixel, fixed focus

This isn’t exactly the same camera system as last year, and there are some software-based improvements. There’s now an option to shoot in HEIF (High Efficiency Image Format), a compressed still photo format with 10-bit color that Apple has also adopted. It’s not on by default, but you can enable it for all three rear cameras. Provided you’re viewing a HEIF image on a display that supports it, you’ll see a subtle improvement in the range of color it can reproduce compared to a standard 8-bit JPEG. The 10 Pro can shoot 8K video at 24p, albeit with a fairly heavy crop, and offers 4K shooting up to 120p for slow motion.

OnePlus has introduced a new RAW shooting mode, too, called RAW Plus, which is accessible in the camera app’s Pro mode. It’s a computational RAW mode, like Apple’s ProRAW and Samsung’s Expert RAW. Unlike standard RAW shooting, computational RAW modes include data from multiple frames to give you a final RAW image with more flexibility for post-processing.

I’m glad to see it on the 10 Pro, though in the limited testing I’ve been able to do with it, I’m not seeing the noticeable improvements over standard RAW shooting that I saw using Samsung’s version. The RAW Plus file sizes aren’t substantially bigger than the standard RAWs either, which leads me to believe it’s not compiling a lot more information into that computational RAW file. Maybe this feature is a work in progress. In any case, RAW Plus gives you standard DNG files, so you can tinker with them in any RAW processing software like Lightroom or an app like Snapseed.

There are a few more additions to the camera feature set, including three new color filters called Master Styles named for Hasselblad ambassadors, a long exposure mode, and manual exposure controls for video recording. OnePlus has also tweaked its image processing for noise reduction and dynamic range.

This list of updates is frankly a little underwhelming, especially considering that OnePlus’ camera capabilities were already lagging behind that of Samsung and Google. Samsung’s phones now produce some of the best portrait mode photos from any phone, and Google just updated its very good Pixel camera system with all-new hardware. The images I’ve taken with the 10 Pro are good, and the ultrawide camera is still better than most, but I can’t say I’m impressed otherwise.

Night mode photos are weirdly over-brightened, and the camera sometimes has a tendency to overexpose images, even in moderate indoor lighting. Portrait mode photos look okay, but side by side with the S22 Plus, it’s obvious how much further ahead Samsung is. I hope OnePlus will put a little more effort into the next iteration of its camera rather than relying so much on its Hasselblad partnership to do the leg work.

There are a lot of things I like about the OnePlus 10 Pro, starting with the day-to-day experience of using the phone. It just looks nice. Its software is nice. It isn’t fussy or loaded with a lot of apps I don’t need. It’s pleasant to use, like a phone should be.

OnePlus has taken another step in the evolution of its flagship offerings, and it’s a good one. This feels like a device that knows what it is and who it’s for, more so than the 9 and 9 Pro. But it’s tough to recommend this phone when the Pixel 6 Pro is right there, at the same price, with full 5G support on every carrier and a much better camera system. The Galaxy S22 Plus is a little more expensive, but it also has a better camera system, broader 5G support, and will get an additional year of OS upgrades, so that extra $100 might be money well spent in the long run.

Camera quality and 5G compatibility are likely major considerations for someone buying a premium Android phone in 2022, so it’s a shame that the OnePlus doesn’t measure up in those categories. But there’s a likability factor, too. And depending on your priorities, that might be more important than taking better portrait mode photos. The new OnePlus has some more work to do, but it definitely knows how to make a likable phone that feels one of a kind.

Photography by Allison Johnson / The Verge

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2022-03-31 14:30:00Z
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Nintendo Switch Sports - Official Overview Trailer - IGN

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2022-03-31 09:21:01Z
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Rabu, 30 Maret 2022

Sony exec Jim Ryan believes live service games will dominate over subscriptions - Eurogamer.net

Supporting "sustained engagement over a long period of time".

Sony exec Jim Ryan believes the future of gaming is in live service games and that subscription services won't reach the levels seen in other media.

Ryan discussed the June launch of Sony's revised PS Plus subscription with GamesIndustry.biz, but believes live service games are more likely to become the dominant model.

"That phenomenon of the live service game... that has, in a very large part, fuelled the enormous growth in the gaming industry that we've seen over the last ten years," he said.

"I think that trend towards live services will continue, and if you look for a model in our category of entertainment, which supports sustained engagement over a long period of time, live services games arguably fit that bill better than a subscription service."

He adds: "Subscription has certainly grown in importance over the course of the last few years.

"Our PlayStation Plus subscriber number has grown from zero in 2010, to 48 million now. And we anticipate, for our services, that we will see further growth for the subscriber number.

"But the medium of gaming is so very different to music and to linear entertainment, that I don't think we'll see it go to the levels that we see with Spotify and Netflix."

In the same interview, Ryan discussed why first party games won't be released day one on PS Plus.

Last month we reported that Sony was looking to launch more than 10 live service games before March 2026.

The company's $3.6bn acquisition of Bungie was a strategic move to assist with this. "The strategic significance of this acquisition lies not only in obtaining the highly successful Destiny franchise, as well as major new IP Bungie is currently developing, but also incorporating into the Sony group the expertise and technologies Bungie has developed in the live game services space," said Sony exec Hiroki Totoki at an investor presentation following the acquisition.

"We intend to utilise these strengths when developing game IP at PlayStation Studios as we expand into the live game services area."

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2022-03-30 15:37:00Z
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PS Plus April 2022 PS5, PS4 Games Announced - Push Square

April 2022's PlayStation Plus games have been confirmed — and look, we know that it's a little more difficult to get excited for regular old PS Plus when Sony's just announced an overhaul of the service, but a whole lot of people still care about their monthly games. So let's take a look, shall we?

As was leaked earlier in the week (what? No way!), these are the PS Plus games for April 2022:

Yeah...the reception to that aforementioned leak wasn't great, but from our perspective, it's worth pointing out that Slay the Spire and SpongeBob are both pretty good games in their own right. Meanwhile, Hood is one of those competitive-co-op hybrids that never really took off, despite some decent reviews. Hopefully it gets a new lease on life thanks to Plus.

All three games will be available to download from Tuesday 5th April.

What's the verdict then? Feel free to wait for PS Plus Premium in the comments section below.

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2022-03-30 15:30:00Z
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