Kamis, 02 Desember 2021

Razer and Qualcomm made a Nintendo Switch-like game console... but you can’t buy it - TechRadar

In the years since the Nintendo Switch reawakened the desire for a mobile gaming console, other devices have emerged to meet the demand of consumers. But the next one to come out – a joint project between Qualcomm and Razer – won’t even be sold to consumers. 

Instead, the Snapdragon G3x Handheld Developer Kit, as it's called, is a working console meant for developers to experiment with making mobile games beyond smartphones. It’s a pre-platform of sorts, meant to get developers (and potentially, game studios) used to a new class of console before they arrive on the market.

No, not pocket desktop consoles like the delayed Steam Deck – the Snapdragon G3X, as its title implies, runs the Snapdragon G3x Gen 1, the first of an entirely new line of Qualcomm chipsets dedicated to gaming (not coincidentally following the same naming convention as the just-announced Snapdragon 8 Gen 1). 

In other words, the consoles Qualcomm is priming the gaming industry to cater to would be focused on mobile gaming. Presumably, these consoles would run the same apps you’d find in the Google Play Store or Apple App Store, but with souped-up specs and dedicated analog thumbsticks and buttons that would leave touch controls behind and displays unobstructed.

Qualcomm Razer Snapdragon G3X

(Image credit: Quallcomm / Razer)

There have been plenty of false starts for mobile console gaming over the years, like the Nvidia Shield Portable system, and outside the Nintendo Switch, none have lasted long. This has partially been due to the ubiquity of smartphones, which have inadvertently lowered the bar: why spend a lot more money on something that plays the same games as the phone you already own? Why encumber yourself with another device that needs updating and charging?

To Qualcomm, this seems like a natural progression of mobile gaming, and the company has a vested interest in seeing a transition to dedicated consoles – namely, so its new Snapdragon G3x chipsets can power them. 

That’s the reason the chipmaker seemed so blasé when asked during a background briefing if the Snapdragon G3x would come to market. If a manufacturer came along wanting to take their fully-realized concept and make consumer devices, Qualcomm may be interested in collaborating – but even if a different console debuted first, the chipmaker is happy to sell them the silicon they’ve already tested and implemented in a finished device.

Qualcomm Razer Snapdragon G3x

(Image credit: Quallcomm / Razer)

So what is the Snapdragon G3x Handheld?

The Snapdragon G3x Handheld Developer Kit is, essentially, a supercharged smartphone gaming platform with a dedicated controller built around it. 

This isn’t exactly a new concept given the all-in-one Steam Deck and Nvidia Shield Portable before it (among others) – it’s just applying those to mobile gaming. But unlike previous phone gaming setups that are either add-ons for specific models like the Kunai Gamepad for the Asus ROG 5 or wrap-around controllers like the Backbone and Razer Kishi, the Snapdragon G3x Handheld doesn’t serve as a phone at all. 

There’s a good amount of phone DNA in the Snapdragon G3x Handheld, though: a 6.65-inch Full HD Plus OLED display with 10-bit HDR and a 120Hz refresh rate, 5MP 1080p webcam, and Android operating system all feel inherited from phones. Plus, it has mobile connectivity, allowing players to take the console on the go and play anywhere they could with a phone.

But there are some novel things that Qualcomm is bringing from mobile gaming to consoles, too. While we don’t have much information on the Snapdragon G3x Gen 1 chipset powering the G3x Handheld, the company claims the silicon will power advanced haptics and other extras – which should elevate the gaming experience on the console above how it feels to play on a phone.

Its Adreno GPU will also have updateable drivers – and while Qualcomm's flagship chips have been able to download updates from the Play Store to their Adreno GPUs since last year's flagship Snapdragon 865, per Android Authority, that required manufacturers to customize and publish the updates for their devices. A mobile gaming console manufacturer would conceivably get to these updates faster.

Qualcomm Razer Snapdragon G3X

(Image credit: Quallcomm / Razer)

The hardware is more suited for gaming, too – which is likely all Razer’s influence, from the angled controller grips, buttons, and thumb sticks to the air-cooling system that intakes cool air from the console’s back and expels hot air out the top. (Ideally, this will keep the G3x Handheld from overheating and losing frames, which can happen with less powerful or poorly-cooled phones.)

Crucially, it also has a USB-C port at the top to output 4K HDR and up to 144Hz to a linked TV or monitor, allowing it to power play on a big screen a la the Nintendo Switch’s dock – but beating that console to the 4K punch. The port can also output to an ‘XR viewer’ (like augmented reality glasses), which Qualcomm believes will take off in the coming years.

The G3x Handheld also has 4-way speakers, a 1080p webcam for streaming, and mics at the center and top of the device. At least one version connects to sub-6 and mmWave 5G, too, allowing for the fastest possible mobile gaming, along with WiFi 6E.

Qualcomm Razer Snapdragon G3X

(Image credit: Quallcomm / Razer)

This all makes the G3X sound like an impressive way to spruce up your mobile gaming for those who have extra cash to spare. What makes the console stand out above other peripherals is the software provided by AKSys Games Localization, which auto-maps on-screen controls to buttons and thumb sticks.

If you’ve played with phone gaming peripherals before, you know how audacious this claim is: no matter how slick your controller design, it’s worthless if you can’t get button presses to sync up with on-screen touch controls. If Qualcomm and Razer can pull this off, it could make the G3x Handheld and standalone mobile gaming consoles as a whole attractive enough to justify the expense and hassle.

Qualcomm Razer Snapdragon G3X

(Image credit: Quallcomm / Razer)

Hope for a Snapdragon mobile console future

The Snapdragon G3x Handheld certainly seems like an odd device to announce publicly, but only from a consumer perspective. Qualcomm wants game developers and potential console producers to believe that this product niche is not just possible, but inevitable. The company is betting an entirely new chipset line on it.

So who would a mobile console be for? Qualcomm and Razer see modern gamers as nomadic, switching between platforms even to play the same games. The G3x Handheld serves gamers-on-the-go as it can play already-popular mobile games on the device, but also host games streamed from the cloud given its mobile connectivity. 

As a developer-focused device, the G3x Handheld has the freedom to offer plenty of features that might be trimmed away in a consumer-facing console – the aforementioned XR glasses compatibility is a good example given its sparse adoption thus far. 

But ultimately, the G3x Handheld is a harbinger, at least according to Qualcomm and Razer: mobile gaming made up 52% of the $175 billion made by the global gaming industry last year, and it’s only growing larger (by comparison, PC made up 21% and console 28%). Mobile gaming will continue to evolve, and the G3x Handheld is one way that device makers could introduce new ways to serve an ever-growing market. 

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2021-12-01 23:42:17Z
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Rabu, 01 Desember 2021

Razer and Qualcomm reveal a Snapdragon-powered gaming handheld perfect for Xbox Cloud Gaming - Windows Central

Snapdragon G3x Gen 1 Handheld Gaming LifestyleSource: Qualcomm / Razer

What you need to know

  • Qualcomm unveiled a new gaming-focused mobile chipset during a showcase last week.
  • The Snapdragon G3x Gen 1 gaming platform brings with it various impressive claims, with 144 FPS support, 4K HDR HDMI output capabilities, updatable Adreno GPU graphics, and more.
  • Razer partnered with Qualcomm to make the first dev kit, which looks suspiciously like an Xbox-styled handheld.

Qualcomm is known for some of the world's most-used mobile chips, and recently the firm held a summit to reveal a slew of new gaming products. Firstly, we have the Qualcomm Snapdragon G3x Gen 1 gaming platform, and alongside it, the Snapdragon G3x Handheld Developer Kit.

Qualcomm claims that there isn't yet a bespoke mobile gaming handheld device on the market (apparently they've never heard of the Nintendo Switch). With their new G3x platform, Qualcomm claims they're filling a niche that will allow Android games to enjoy similar experiences to that we have on console or PC. Interestingly, Qualcomm also specifically called out Xbox Cloud Gaming in their presentation, while showcasing a device from Razer, currently in the pipeline for the near future.

Razer Gaming Handheld Qualcomm

Source: Razer / Qualcomm

The Snapdragon G3x Gen 1 supports many gaming features that are already available in the Nintendo Switch, such as Display Out to TV for docking, support for cooling fan technology, and full game controllers. They also touted features that very much aren't yet available on the Nintendo Switch, such as support for 144 FPS, 5G, and Stereo Haptics — the latter of which has been considered by Microsoft as a way to solve the delta of tactility between a full gamepad and touch controls for cloud gaming.

Indeed, the first device Qualcomm has shown off is Razer's own handheld dev kit, which very much looks like something Microsoft might make. It sports the standard ABXY buttons complete with Xbox-colored buttons, alongside offset joysticks, shoulder buttons, D-pad, and triggers. Embedded in the center is a large display, powered by Android, complete with an embedded webcam for live streaming — although I doubt many streamers will enjoy the low angle this camera will produce.

Qualcomm Razer Xbox Handheld

Source: Qualcomm

In the presentation, Qualcomm repeatedly cited Xbox Game Pass, Xbox Cloud Gaming, and Xbox console streaming as a capability for this Razer handheld, which also sports stereo haptics and 4-way speakers. It also sports the capability to connect up to a full TV, outputting in 4K with HDR via USB-C. Crucially, this device is also future-proofed with maximum 5G mmWave/sub-6 capabilities, alongside Wi-Fi 6, two crucial features for enhancing picture quality while gaming from the cloud.

There are no details with regards to availability for developers, nor when consumers can start to expect devices from Qualcomm's OEM partners.

Razer Gaming Handheld Qualcomm

Razer Gaming Handheld QualcommSource: Razer / Qualcomm

We have been hearing for a while at Windows Central that Microsoft has been dabbling with Xbox handheld prototypes for some time now, although something like this Qualcomm platform may be the family of technologies Microsoft needs to really give it serious consideration. Either way, it looks like having to carry around a controller and a clunky phone clip may be a thing of the past for Xbox Cloud Gaming thanks to the Qualcomm Snapdragon G3x chipset, as more and more developers consider the possibilities of the technology.

Qualcomm was keen to note that mobile gaming, as in iPhone and Android, has recently surpassed console and PC combined sitting at 52% of the market. Handhelds like this that can dock like a Nintendo Switch may further erode that market share, too, especially if they can power experiences up to 144 FPS with 4K output resolution like Qualcomm is claiming. Time will tell.

Besides this new gaming initiative, Qualcomm also announced two new processors for Windows PC: Snapdragon 8cx Gen 3 and Snapdragon 7c+ Gen 3, with impressive performance improvements. The company also announced its latest smartphone processor, the Snapdragon 8 Gen 1.

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2021-12-01 23:00:02Z
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Jurassic World Evolution 2 - Official Kronosaurus Teaser Trailer (Early Cretaceous Pack) - IGN

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2021-12-01 20:00:17Z
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PlayStation Plus December 2021 Free Games Announced - IGN

PlayStation has announced the PS Plus lineup for December 2021, and the games included are Mortal Shell and LEGO DC Super-Villains for PS4, as well as Godfall for players on PS4 and PS5. The games will be available from next Tuesday, December 7, until Monday, January 3.

Godfall was one of the launch titles for PlayStation 5 last year. It's a multiplayer, gear-based action game that showed off some of the graphical capabilities of PS5. It was later announced that it would be coming to PS4 after launch.

We called the game "okay" in our Godfall review, saying, "the repetition of its missions wears thin before the end of its campaign, and even thinner in the endgame afterward."

Mortal Shell is a brutal indie game clearly inspired by FromSoft's Soulsbourne games. It's not a straight copy, though, as Mortal Shell introduces new ideas to set it apart from Dark Souls. We called the game great in our Mortal Shell review.

And, LEGO DC Super-Villains lets players romp around the DC universe as Joker, Harley Quinn, and more classic baddies from the Injustice League. The game is "both stylish and jam-packed full of fun action", making it another solid entry in the long-running LEGO franchise.

In addition to these new titles, PS Plus subscribers also still have access to three PS VR titles until January 3. The games are The Walking Dead: Saints & Sinners, The Persistence, and Until You Fall. Sony is giving away the free PS VR games to celebrate the platform's 5th anniversary.

Top 25 PSVR Games

Even if you don't have a PS VR yet, it's still worth grabbing these games, because we know Sony is working on a PS VR 2, which would hopefully support current PS VR games, in addition to the rumored 4K display, eye tracking, haptic feedback, and more.

And, if you've forgotten, it's not too late to redeem November's PS Plus titles. Knockout City, First Class Trouble and Kingdoms of Amalur: Re-Reckoning are still available on PS Plus until Monday, December 6.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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2021-12-01 19:38:02Z
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Don't expect Fall Guys on Nintendo Switch or Xbox this year - Eurogamer.net

"There's been a lot of speculation."

Fall Guys developer Mediatonic has confirmed that the game's delayed Nintendo Switch and Xbox versions won't arrive before the end of the year.

These editions were originally due in the summer, but in April were pushed back to an undefined date - and we've not heard much since. As for when they will arrive, those details will have to wait for 2022.

Mediatonic acknowledged the wait in a blog post detailing the launch of Fall Guys' sixth season, Party Spectacular, which is out now. It welcomes Sackboy to the game, as well as cross-platform progression between PlayStation 4 and Steam when using the same Epic Games sign-in.

"We know everyone's excited about Fall Guys coming to Nintendo Switch and Xbox, with good reason," Mediatonic wrote. "There's been a lot of speculation on social media connecting these new console releases to the Season 6 launch and we want to clarify that that's not the case so no one's left confused looking for the game on these platforms.

"Thank you for being patient with us, it's one of our top priorities in active development and we can't wait to share more details with you in 2022."

For now, Fall Guys remains only available on PC, and PlayStation as a console exclusive.

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2021-12-01 11:12:29Z
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Godfall's PS Plus Version Is All Endgame Content, No Story Campaign - Push Square

Godfall is one of December's PlayStation Plus games, except it technically isn't. The Godfall that you get to download with your PS Plus subscription on the 7th December is a new version called Godfall: Challenger Edition, which is designed to get you straight into the title's endgame content.

"Godfall: Challenger Edition allows new players to experience the game’s trio of endgame modes, minus the story content of the base game and Fire & Darkness expansions, and grants existing players new exciting features and rewards to enjoy," writes developer Counterplay Games on the PlayStation Blog.

So, if you're totally new to Godfall, you're going to be skipping the main story content of the base game — along with all of the character-building grind. It's a bit of a weird deal, but we suppose it makes some sense when you just want to throw players into the "good" stuff. You'll be able to upgrade from the Challenger Edition to the Deluxe Edition of Godfall, but no pricing has been detailed yet.

The thing is, we're already seeing some PS Plus users complaining that they're not getting the "full" version of the game. There are also concerns that casting new players straight into the game's most difficult content could be a bad idea.

What do you make of this? Would you rather start Godfall from the start, or is this the right way to do it? Challenge something in the comments section below.

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2021-12-01 17:15:00Z
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Selasa, 30 November 2021

Minecraft's Caves & Cliffs Part II Update Is Out Now - Here's How To Get It On Switch - Nintendo Life

The day has finally arrived: Minecraft's Caves & Cliffs Part II update has come to both Java and Bedrock Editions of the game, bringing new world generation and some rather lovely new caves.

We've covered the way the new terrain generation works already when we got our mitts on the Snapshot earlier this year, but after several more tweaks, patches, fixes and updates, the official release of Caves & Cliffs Part II is a much more stable experience.

To download the new update on your Switch, go to the Minecraft icon on your home screen, press the + button to open the Options, go to "Software Update" and select "Via the Internet". This will check for the update, although it may have downloaded it automatically already.

As for updating your existing worlds, Mojang have provided instructions:

How do I update my world?
On Bedrock Edition, once you have updated to 1.18 and go to load up an existing world, you will be shown a prompt and asked if you would like to make a backup copy of that world. If you do want to make a backup, be sure to hit the prompt and then click through to update your world and start playing.

Sadly, some of the features initially planned for Caves & Cliffs Part II — like the Deep Dark biome, the Warden, and archaeology — have been pushed back to the next update, 1.19, called "The Wild Update".

Here's the changelog for Bedrock Edition (that's the one on Switch):

  • Increased the world height and depth, adding 50% more vertical space to build and explore
  • New cave generation to explore below your existing worlds
  • New cave and mountain biomes like Lush Caves and Jagged Peaks
  • Drastically updated and improved biome, cave, and ore generation
  • Added several new music tracks to enjoy during gameplay
  • Fixed over 70 bugs, issues, and parity changes

If you have an existing world, Realm, or server, and want to know how these changes affect your world, check out Minecraft's handy FAQ on world updating.

Have you upgraded your world — or started a new one? Let us know your thoughts so far!

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2021-11-30 20:30:00Z
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